Entries in this colour are "Mindgames"-expansion only.
Entries in this colour are "Gold"-expansion only.
Entries in this colour are "The Pilgrim"-expansion only.
Entries in this colour are "Healer"-expansion only.
General information[]
This page catalogs the various types of body armor that can be equipped in The Pit. For other items that can be worn in different slots on the character, see the Equipment page instead.
Most armors occupy a 2 x 2 space in the inventory, and it is usually safer to carry 2 at once if you can. Equipping an armor takes multiple full turns, but removing one is instant. You can occasionally save some durability by doing so mid-combat, especially when close to gaining a level which will heal any extra damage taken.
Armor properties[]
Summary of armor properties you will find on this page, along with a brief explanation.
- Durability - The durability of an armor always decreases when it takes damage from an explosive or acid source. Armor durability is best restored with Tarka Living Steel Patch or Nano Reconstructors to conserve as much durability as possible. See the following pages for more details on repair efficiency:
- Bio Mods - The number of armor bio mods that can be installed. Good Bio Mods can be useful to negate many armor-specific penalties (e.g. +10 Might mod on Ceramic Plate Armor)
- Armor - The armor value is compared against an attacking weapon's penetration in order to determine how much % of the weapon's max damage is taken. It also factors into the odds of the armor taking durability damage. Some specialized armors will grant a greater Armor value VS. certain damage types, such as Slashing or Energy. The SotSdex log keeps track of all recent damage taken, along with their type.
- Rating - The rating of an armor can be Light, Medium, or Heavy. This affects whether you can repair that suit of armor with a Tarka Living Steel Patch or not, and has a cosmetic effect on your character's costume and animations. The Ranger may not equip Heavy armors.
- Sealed - A sealed armor has strong resistance (possibly immunity) to multiple Status Effects. An armor that is sealed grants immunity to status effects that are mostly inflicted through gaseous / airborne means. This includes, but is not limited to: Poison & Terror Traps , KO Grenades , Cold and room Radiation.
- Special - Many armors provide unique benefits (or penalties) to balance out their raw effectiveness. Such properties are detailed below the other ones.
Detailed Armor list[]
Ablative Plate[]
Ablative Plate | ||
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Ablative Armor based on the shredding carapace design of the hivers. Cannot be repaired. | ||
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Restricted to: Human, Tarka, Zuul |
Absorber Weave[]
Absorption Plate[]
Absorption Plate | ||
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A Jury Rigged Energy Absorber Plate. | ||
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* Restricted: Human, Tarka, Hiver, Zuul
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Absorption Scale[]
Asclepius Exoplate[]
Asclepius Exoplate | ||
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A PBA class armor rig designed from the ground up for the medic corp. It contains auto-doc systems that accelerate healing and provide immunity to most ailments. | ||
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Restricted to Human ONLY |
Brawler PBA[]
Brawler PBA | ||
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Powerful SolForce powered battle armor. Slow unless worn by an experienced Marine. | ||
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As of update 1.1.4, wearing this armor blocks all armor slots (helmet, boots, belt, etc) except for the necklace slot. Backpack equipment like the Lifter Pack can still be equipped.
Restricted to Humans ONLY. |
Cadeceus Armor[]
Cadeceus Armor | ||
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A specialized suit of armor designed for the SolForce Medic Corp. It enhances healing as well as helping the wearer resist poison, disease, and being stunned. | ||
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Restricted to: Human, Tarka, Zuul
Medic starting armor |
Canadarmour[]
Canadarmour | ||
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A powerful, thermic armor developed by the Riel Defence Labs of Nova Arcadia. Especially useful for warriors from the True North who are strong and free! | ||
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Restricted to: Human |
Ceramic Plate Armor[]
Ceramic Plate Armor | ||
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Kinetic resistant cloth reinforced with hard ceramic plates. very tough, but heavy and cumbersome. | ||
-10 Might when worn
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Restricted to: Hiver, Human, Tarka, Zuul |
Cheetah Exo Armor[]
Cheetah Exo Armor | ||
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A Solforce light armor tech assigned to scouting missions. It increases the speed and endurance of the wearer but is difficult to use unless trained. | ||
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Restricted to: Human |
Chitin Plate Armor[]
Chitin Plate Armor | ||
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Kinetic resistant cloth reinforced with plates of Hiver chitin. Tough but relatively light. | ||
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This is a craftable armor. See the Recipes page for the crafting recipe. Restricted to: Human, Tarka, Zuul |
Combat Armor[]
Combat Armor | ||
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Standard Solforce full body combat armor with sealed helmet. | ||
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Restricted to: Human |
Crusader Armor[]
Crusader Armor | ||
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A very strong and flexible Liir made war armor. It protects well against all forms of attack and is highly durable. It also greatly increases the power of the wearer but at the cost of increased hunger as well. Damage from Psionic attacks is also reduced. | ||
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Restricted to: Zuul * See the Crusader Armor web page for additional info
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Disruptor Plate[]
Disruptor Plate | ||
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A jury rigged chest plate that carries the same resistance bonus as a PSI helm but no penalties to PSI use. Also reduces damage from psionic attacks. | ||
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Restricted to: Zuul, Human, Tarka, Hiver |
Enviro Suit[]
Enviro Suit | ||
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A hostile environment suit that is weak armor but protects the wearer from gas, radiation or corrosive attacks. | ||
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Restricted to: Human |
Exo Armor[]
Ferotoric Armor[]
Ferotoric Armor | ||
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This zuul armor is designed to slow the lich's natural psi drain. | ||
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Restricted to Zuul |
Flak Jacket[]
Flak Jacket | ||
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DA basic heavy composite reinforced vest affording good protection against light attacks. | ||
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Scout starting armor. |
Funeral Garb[]
Funeral Garb | ||
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The standart ceremonial armor for the servants of the immortal. | ||
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Lich starting armor |
Hiver Exo Armor[]
Hiver Exo Armor | ||
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A Hiver built adaptive exoskeleton that provides some protection and enhances Might and Finesse. | ||
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* Restricted to Hiver, Human, Tarka |
Impact Armor[]
Impact Armor | ||
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Impact armor is a padded anti-kinetic armor made from smart materials that stiffen to bleed off energy from a high speed projectile impact. | ||
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Improvised Exo Armor[]
Imuki PBA[]
Imuki PBA | ||
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Tarka powered battle armor meant only for changed males. | ||
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Restricted to Mercenary. |
Jumpsuit[]
Jumpsuit | ||
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The standard ship uniform made of advanced kevlar cloth which offers adequate protection as long as the wearer avoids serious combat. | ||
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Engineer starting armor. |
Kinetic Plate[]
Kinetic Plate | ||
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A Jury Rigged Kinetic Absorption Chest Plate | ||
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Restricted to Human, Tarka, Hiver, Zuul
This is a craftable armor. See the Recipes page for the crafting recipe. |
Kinetic Scale[]
Kinetic Scale | ||
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Absorbs damage from ballistic attacks | ||
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Restricted to Morrigi
Recipe ingredient
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Moisture Suit[]
Moisture Suit | ||
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A light flexible body suit intended to keep a Liir sufficiently supplied with water when working in air environments. | ||
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Restricted to Liir. Liir starting armor. |
Morrigi Protection Array[]
Nurturing Embrace[]
Padded Armor[]
Padded Armor | ||
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Pressure-layered material allows this armor to absorb damage from explosion blast waves. | ||
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No restrictions |
Paladin Armor[]
Paladin Armor | ||
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A Liir made protective armor for their prester brothers. Highly resistant to Ballistics and Slashing damage but vulnerable to Laser fire. Liir regen systems slowly heal the wearer as well. | ||
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Restricted to: Zuul |
Polarized Armor[]
Polarized Armor | ||
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Made of crystalline mesh, this armor goes rigid when the material is cut and easily deflects any slashing weapon. | ||
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Most of the dangerous melee Monsters alternate between Slicing and Piercing attacks. This armor thus provides its powerful extra defense against such creatures about half the time, on average.
Restricted to: Human, Hiver, Zuul |
Poy Xhichizzak[]
Poy Xhichizzak | ||
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Plated sealed armor for Hiver all environment assault troopers. | ||
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Restricted to Hivers |
Psi War[]
R G Special[]
R G Special | ||
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A durable but weak suit of improvised armor. Be generous with the duct tape... spare the duct tape, spoil the monster. | ||
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This is a craftable armor. See the Recipes page for the crafting recipe. No restrictions |
Recycler[]
Reflective Armor[]
Reflective Armor | ||
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A light bodysuit with highly reflective properties against laser weapons. | ||
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Restricted to: Human, Tarka, Zuul |
Regen Plate[]
Regen Plate | ||
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Restricted to Human, Hiver, Tarka |
Ri Xhichizzak[]
Shadow Step[]
Shedding Carapace[]
Shedding Carapace | ||
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Hiver-designed ablative armor that sheds mass to reduce damage from most kinds of attacks. Cannot be repaired | ||
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Restricted to Hiver |
Shepherd's Habit[]
Sineater's Garb[]
Stealth Suit[]
Stealth Suit | ||
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Advanced body armor dedicated to dampening all the data emitted by a figure. Especially effective when used by Scout personnel. | ||
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Psion starting armor. |
SteelSung Armor[]
SteelSung Armor | ||
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A specialized suit of combat armor designed for Liir. | ||
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Restricted to Liir |
Tarka AP[]
Tarka Living Armor[]
Quick-view Armor list[]
Name | Durability | Bio Mods | Armor | Rating | Contained | Equip Time | Special |
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Ablative Plate | 60 | 1 | 165 | Medium | No | 2 | Loses 1 Armor every time the wearer takes damage |
Absorber Weave | 40 | 2 | 40 | Medium | No | 2 | Craftable, reduces energy weapon dmg by 75% |
Absorption Plate | 30 | 2 | 30 | Light | No | 2 | Links into energy weapon systems? |
Absorption Scale | 40 | 4 | 50 | Medium | No | 5 | Ingredient, links into energy weapon systems? |
Brawler PBA | 160 | 6 | 130 | Heavy | Yes | 6 | +25 might, -1 Movement for non-Marines, allows heavy weapons, blocks other armor slots |
Cadeceus Armor | 60 | 4 | 45 | Medium | No | 2 | Medic starting armor |
Canadarmour | 150 | 2 | 80 | Medium | No | 2 | Especially useful for warriors from the True North who are strong and free! |
Ceramic Plate Armor | 140 | 4 | 90 | Medium | No | 4 | -10 might |
Cheetah Exo Armor | 100 | 2 | 70 | Light | No | 5 | +1 Movement, -10 finesse for non-scouts |
Chitin Plate Armor | 180 | 4 | 80 | Medium | No | 4 | Craftable |
Combat Armor | 120 | 4 | 70 | Medium | Yes | 4 | - |
Crusader Armor | 150 | 5 | 90 | Medium | No | 5 | Reduced Psionic Damage, increased Hunger Rate, increased Power (?) |
Disruptor Plate | 50 | 4 | 40 | Light | No | 2 | Increased PSI resistance, reduced Psionic Damage, |
Enviro Suit | 70 | 2 | 60 | Medium | Yes | 5 | Protects from gas traps and irradiated rooms |
Exo Armor | 90 | 2 | 50 | Medium | No | 2 | +10 might, +5 electronics, +15 mechanical, +12 inventory slots, allows heavy weapons, -15 to psi skills (non-engineer), -1 movement (non-engineer) |
Ferotoric Armor | 60 | 4 | 50 | Medium | No | 5 | - |
Flak Jacket | 80 | 2 | 40 | Light | No | 2 | Scout starting armor |
Funeral Garb | 35 | 2 | 45 | Light | No | 2 | Lich starting armor |
Hiver Exo Armor | 60 | 4 | 50 | Medium | No | 6 | +10 might, +5 finesse |
Impact Armor | 60 | 2 | 50 | Light | No | 3 | Marine and Ranger starting armor |
Imuki PBA | 200 | 6 | 120 | Heavy | Yes | 6 | Grants immunity to "cold" status effect |
Jumpsuit | 60 | 0 | 30 | Light | No | 2 | Engineer starting armor |
Kinetic Plate | 35 | 2 | 40 | Light | No | 2 | Craftable |
Kinetic Scale | 50 | 4 | 55 | Light | No | 4 | Ingredient |
Moisture Suit | 45 | 2 | 35 | Light | No | 4 | Hydrates |
Morrigi Protection Array | 30 | 2 | 30 | Light | No | 2 | Armor 100 vs ballistic |
Nurturing Embrace | 50 | 5 | 55 | Medium | No | 5 | Ingredient, Hydrates |
Padded Armor | 60 | 3 | 50 | Medium | No | 3 | Reduces explosion damage |
Paladin Armor | 100 | 4 | 70 | Medium | No | 4 | Reduces Ballistic and Slashing damage, increases Laser damage, Higher Regen. (Untested) |
Polarized Armor | 80 | 2 | 50 | Light | No | 3 | Armor 120 vs Slicing |
Poy Xhichizzak | 130 | 5 | 75 | Medium | Yes | 4 | - |
Psi War | 45 | 2 | 75 | Medium | No | 2 | +3 psi recovery, -10 finesse (non-psion), -10 brains (non-psion) |
R G Special | 150 | 0 | 30 | Light | No | 4 | Craftable |
Reflective Armor | 50 | 2 | 40 | Light | No | 3 | Armor 140 vs Lasers |
Recycler | 25 | ? | 20 | Light | No | 4 | Hydrates |
Regen Plate | 35 | 2 | 45 | Light | No | 2 | Craftable |
Ri Xhichizzak | 100 | 0 | 45 | Light | No | 3 | Hiver starting armor |
Stealth Suit | 60 | 2 | 50 | Light | No | 4 | Reduces noise. More effective with Scout (possibly Ranger as well?) |
Shadow Step | 45 | 2 | 45 | Medium | No | 2 | Seems to grant limited invisibility VS Ranged creatures |
Shedding Carapace | 60 | 1 | 205 | Medium | No | 2 | Loses 1 Armor every time the wearer takes damage |
Shepherd's Habit | 70 | 2 | 40 | Light | No | 2 | Ballistic Resistance (?) |
Sineater's Garb | 80 | 4 | 50 | Light | No | 3 | Psionic Resistance (?) |
SteelSung Armor | 75 | 4 | 75 | Light | No | 4 | - |
Tarka AP | 75 | 2 | 60 | Medium | No | 2 | Deals 1-6 (armor piercing) damage to a melee attacker per hit. |
Tarka Living Armor | 40 | 2 | 80 | Medium | No | 2 | +2 regeneration, +1 hunger, allows heavy weapons, repairs itself |