Sword of the Stars: The Pit Wiki
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Devices[]

Devices are interactible objects which perform a function often related to the room they're in. Machines that are found in working order are immediately useable, while those that are "broken" can be repaired with a successful skill check

Nearly all devices have a chance to either shutdown or explode for minor damage if you fail any skill check on them. Other devices have far more disastrous effects, which you'll find under the "Failure" column.

Device Function Failure

Use Skill

+

Repair Skill

Notes / Common Rooms
  • Replicates any one slot item in your inventory, excluding serums and bio mods. 1-3 uses
  • Destroys a random 
item in your inventory

Computer 

+

Electronics

  • Bot Storage & Repair Lab
Ammo Dispenser
Ammo Dispenser
  • 1-3 uses
  • Large Explosion
  • Sets off alarm

Decipher

+

Mechanical

  • Security & Armory
  • Bot Storage & Repair Lab
Analysis Console
Gicon.png
Analysis Console
  • Identifies Bio mods
  • 1-2 (maybe more) uses
  • Shuts Down
  • Sets off Alarm
Computer
  • Repair Lab
  • Hiver Lair
  • Slave Pen
  • Incubation Room
Surveillance Console
Surveillance Console
  • Interact to "Activate Monitors"
  • Provides radar vision of map (can close and open with (m)ap key)...radar lost upon moving
  • Can be activated up to 3 times
  • Shuts Down
  • Sets of Alarm
Computer 85+
  • Slave Pen
  • Security Station
  • Present in Gold version of game (perhaps others too)

Grants a permanent effect:

  • +1 Move Speed
  • +5 random main Stat
  • +15 Max health and full heal
  • Motion Sensor (temporary)
  • +[10-15] natural Armor (permanent)
  • Increased hunger period* (perm.)
  • 20% chance of negative effect



*(time between food consumption ticks)
Halves food consumption. Receiving the augmentation

again will quarter food consumption.

  • "Mutagenic blast" , -5 to Might, Finesse and Brains.
  • Random stat reduced
  • -5 HP/ each level
  • Tunnel Vision for 100 turns.
  • Increased hunger rate* (permanent)

*(amount of food consumption each tick)

Decipher

  • Surgery
  • Psi Labs
Charge Station
Charge Station
  • Recharges Tools, Belts, Morrigi Med Drone, etc.
  • 1-3 charges
  • Shuts down
  • On repair,
Damages and Stuns

Computer

Electronics

  • Found in the most rooms
  • If not used to charge items after successful interaction, station loosing 1 charge
Chem Pod
Chem Pod
  • Once armed, will explode for moderate damage and apply a damage-over-time effect to creatures within melee range. That damage ignores armor.
  • Explodes, splashing acid on your inventory
Traps
  • Cryogenics Lab
  • Volatiles Storage
  • Slave Pen
  • Destroying it from a distance yields similar results
Console
Console
  • Shuts down
  • Sets off alarm
  • On repair: explodes, damaging you

Computer

+

Electronics

  • Found in most rooms
  • Allows you to craft Food  and some medical items
  • 1-5 uses
  • Wasted ingredients
  • Explodes on repair

Biotech Medical

+

Mechanical

  • Kitchen & Cafeteria
  • Medical Room
  • Hiver Lair
  • Psi Lab
  • Staff Quarters
  • When repairing broken one, stand on the left side to avoid damage during critical failure.
Creation Station
Creation Station
  • Works like a Cooker and Lab Station in one
  • Much higher activation check
  • Up to 5 uses
  • Shutdown
  • Sets off alarm
  • Summons Havoc drones
  • If repairing failed:
    • Table overloads and causes Shock damage
    • Table overloads and explodes damaging items

Decipher

+

Electronics

  • Botanical Lab
  • Hiver Lair
  • Incubation Room
  • High Decipher skill-check to activate
  • Once armed, instantly kills any enemy creatures who walks within melee range.
  • Does not grant loot or XP from kills
  • Can activate 1-3 times.
  • Shutdown/Become Ruined
  • Explodes
  • Player is instantly killed
Traps
  • Found in most rooms
Emergency Shower
Emergency Shower
  • Removes any Fire or Corrosive effects on successful check
  • 3 Maximum uses (?)
  • Shutdown
Mechanical
  • Cannot be used to Hydrate the Liir.
Indoctrinator
MGicon.png
Indoctrinator
  • -75 Penalty to your Power stat while in the room
  • Can be reversed to apply this on monsters instead
  • Sets off Alarm and spawns 2 Havoc Drones
  • This can be used to your advantage, either by
    • Making enemies come toward you, or
    • Getting energy cells from killing the Havoc Drones (somewhat common drop).
Computer
  • Library
  • Slave Pen
  • Psi Lab
  • Shrine
  • Manipulation works
  • Common in Psi-themed rooms.
Interrogation Pod
Interrogation Pod
  • Disguised as damaged and working Med Bays
  • If successfully repaired, will instantly kill any organic monster who comes within range of 1
  • Does not grant XP from kill
  • Permanent loss of stat (up to 4?)
Electronics
  • Takes longer to fix or use (5 turns), so you can distinguish Med Bays from Interro Pods by watching how long the repair or use will take
Lab Station
Lab Station
  • Used to craft items
  • Up to 5 uses, skill check every time
  • Shutdown
  • Explodes
Electronics
  • Volaties Storage
  • Bot Storage & Repair Lab
  • Incubation Room
  • Psi Lab
  • Medical Room
  • Pretty low Electronics skill check on working stations (about 25)
  • Good source to level up Electronics skill just turning working station on
  • Randomly constructs mechas and heals nearby mechas. Mechas constructed include (work in progress):
    • Scavenger Bot
    • Maintenance Bot
    • Light Security Bot MK I
    • Light Security Bot MK II
    • Med. Security Bot MK I
    • Med. Security Bot MK II
    • Med. Security Bot MK III
    • Hvy. Security Bot MK III

(probably all Bots from Security Bot Family and maybe others too.) Chosen bot spawn, though random, seems to be influenced by sub floor level. Scavenger/Maintenance bots at lower levels... Hvy. Security Bot MK III at higher levels. See Manufacturing Bay for further details.

  • Once armed, stops constructing additional Mechas. Will explode for moderate damage if a Mecha walks within melee range.
  • Explodes (this may deal heavy damage [~150 if unarmored])
  • Sets off alarm
Traps
  • Bot Storage & Repair Lab
  • Destroying it with grenades or Dissolve is usually a better alternative
  • Using Manipulation from a good angle can sometimes work
  • Protects creatures in the room from status effects.
  • Can be Engineered  to Paralyze any Mecha in the room.
  • Sets off Alarm and spawns 2 Havoc Drones
  • This can be used to your advantage, either by
    • Making enemies come toward you, or
    • Getting energy cells from killing the Havoc Drones (somewhat common drop).

Engineering

  • Library 
  • Surgery Lab 
  • High Energy Lab 
  • Security Station 
  • Bot Storage & Repair Lab 
  • Armoury 
  • Manipulation works
  • Cyborg creatures will seek to destroy an engineered Master Mind
  • Partial heal similar to that of a medkit
  • Full Heal
  • 1-2 uses
  • Arbuda Sapiens can use these to heal themselves indefinitely if they choose to (doesn't consume one of the Med Bay's "use charges" when they use it to heal)
  • Hurts Player
  • Triggers Alarm being usable
  • Triggers Alarm and Shutdown
  • Shutdown
  • Exploding with a small radius

Computer

+

Electronics

  • Medical & Surgery
  • Psi Lab
  • Botanical Lab
  • Incubation Room
  • Can NOT be found in Slave Pens--any "Med Bay" found in Slave Pens are Interrogation Pods
  • Successful repair triggers a partial or full heal
Ultra Med Bay
  • Higher Skill Check than normal Med Bay
  • Can fill both Health and Hunger 100% regardless of max hunger or negative hunger due to weak/starving status (thus theoretically able to refill 1000+ hunger in one go)
  • It is recommended to keep your hunger low in case you find one of these or backtrack to it once your hunger is depleted.
Meditation Chamber
MGicon.png
Meditation Chamber
  • Locks player in place and greatly accelerates healing and psi regen rates. Rest to speed up the process.
  • (One time use)
  • Shutdown

Decipher

  • Psi Labs
  • Surgery Lab
Neural Enhancer
Gicon.png
Neural Enhancer
  • Temporarily buffs all skills except combat and psi skills by...
    • normally around 10, but may vary between 2 and 17.
    • (engineer/mechanical/lockpick ect.)
  • Permanently boosts brain Stat
  • Permanently boosts one Skill (Got result of 5, but it may be lower or higher)
  • Shutdown
  • Stuns player
  • Drains 2 Brains
  • Drains a random skill by a (random?) amount

Engineer to repair

Medical to use

  • Psi Lab
  • Surgery Lab
  • Library
  • Cryogenics Lab
  • Staff Quarters
Protein Bath
Protein Bath
  • Locks player in place, healing you and restoring food each turn.
  • Spawns a random Protean Family monster
  • Rendered Useless (akin to shutdown)

Biotech (very high; at or around 165)

  • Incubation Room
  • Surgery Lab
  • Skill-check works with Bourdox
Rad Pod
Rad Pod
  • Recharge 1 Tool, Belt, Morrigi Med Drone, etc .
  • Chance to double the item's maximum charges, until the extra charges are used
  • (One time use)
  • Explodes and fills the room with radiation permanently
  • This can be used to your advantage

Electronics

  • Bot Storage & Repair Lab
  • High Energy Lab
  • Destroying it irradiates the room, which weakens and eventually kills trapped organic creatures.
  • No Xp is gained from this method, but loot can be retrieved.
  • Attacks nearby enemies with a tractor beam
  • Tractor beam drags enemies close to the Recycler
  • Enemies in front of the grinder take extremely heavy damage (around 120)
  • Will shutdown upon attempting to grab an enemy of the Protean family
  • Nothing happens, but next attempts to reprogram it unavailable

Computer

  • Kitchen & Cafeteria
  • Is a Stationary Monster
  • Can attack the player
  • Using Manipulation to activate is recommended
  • Convert 4 Ingredients to 1 random Item or Ingredient
  • 1-3 uses
  • Shutdown
  • Destroing the ingredients without generating item

Computer

+

Engineer

  • Botanical Lab
  • Storeroom
  • Incubation Room
  • Quality of Ingredients doesn't matter
Repair Station
Repair Station
  • Repair Items (80% efficiency).
  • 1-2 uses
  • Item is not Repaired
  • Item is Damaged
  • Item is instantly destroyed (chance of this is slightly related to item's remaining durability)

Computer

+

Electronics

  • Bot Storage & Repair Lab
  • Security Station
  • Staff Quarters
Safety Pod
Safety Pod
  • Can´t attack or get attacked while inside
  • May rest and eat while inside
  • Can't use psi abilities while inside
  • Shutdown
Mechanical
  • Incubation Room
  • Psi Lab
Security Station
Security Station
  • Unlocking all doors on the floor
  • Self-destructing all security bots on the floor
  • Temporarily shutting off all security bots on the floor
  • Sets off Alarm and causes Shock attack
  • Causes Shock attack
  • Sets off Alarm and opening all doors
  • Sets off Alarm
Computer
  • Security Station
Stim Tower
MGicon.png
Stim Tower
  • Protects creatures in the room from status effects
  • Can be Engineered to Berserk any Organic in the room
  • Sets off Alarm and spawns 2 Havoc Drones
  • This can be used to your advantage
Engineering
  • Slave Pen 
  • Psi Lab 
  • Incubation Room 
  • Staff Quarters 
  • Manipulation works
  • Cyborg creatures will seek to destroy an engineered tower
  • Choose to make character older or younger

Younger:

  • +3 Might & Finesse
  • +15 Health
  • +1 Healing Rate
  • -2 Brains & Power
  • -1 to 15 random* skills (including psionic)

Older:

  • +3 Brains & Power
  • +1 to 15 random* skills (including psionic)
  • -30 Health
  • -2 Might & Finesse

*Skill bonus can randomly select the same skill multiple times, providing a +2 or even +3 increase/decrease

  • Can send you to a "Temporal Bubble" filled to the brim with enemies, it is near impossible to escape due to the sheer number of enemies and death will be inevitable for most characters, if you can escape, however, you will leave with serious EXP gain and drops from the various enemies.
  • explodes and causes slow
  • can turn you into a caveman(!)
Computer
  • Psi Lab
  • Library
  • Improves combat abilities VS monster
  • 1-2 (maybe more?) uses
  • Shutdown
  • Sets off alarm, summoning havoc drones
  • Sets off alarm, still being functional
Computer

+

Electronics

  • Armoury
  • Hiver Lair
  • Sraff Quarters
  • Stores items which can be accessed from any other Tesseract Well
  • 3 uses, but you must pass a check every time 
  • On repair or use, may destroy a random item in the well or in your inventory.

Decipher

+

Electronics

  • Found in most rooms
  • Only stores items for the current play through
  • Changes player race (You get to decide)
  • Most Augmentation Bay buffs and debuffs are removed (Ex:Additional Movement Speed)
  • save game remains in your starting race (therefore won't overwrite another characters save u have)
  • Endgame achievement awarded to race changed to, not starting race
  • Shutdown
  • Randomly selects a race
  • Transforms user into a protean

Computer

  • Medical Rooms
  • Incubation Room
  • Surgery Lab
Box
Box
  • Doesn't seem to serve a function.
  • N/A

N/A

  • Found in most rooms
Planter
Gicon.png
Planter
  • Doesn't seem to serve a function.
  • N/A

N/A

  • Botanical Lab
  • Psi Lab
  • Unsure if gold+ only, but it does appear in gold.

have three modes with Bio Mods

  • Distill
  • Purge
  • Create
  • if failed repair, Become Ruined
Electronics

+

Biotech

  • above 20 floor

Containers[]

These are objects that contain useful items, ingredients and equipment depending on what container they are. Containers are typically found in a room which serve a function related to them. All containers which you fail to open can "Jam", permanently locking up. Destroying a container does nothing.

Storage Device Typical Drops        Failure         Skill Required Notes / Common Rooms
Ammo Crate
Ammo Crate
  • Jam
  • Crate explodes

Mechanical

  • Storeroom
  • Security Station
  • Bot Storage & Repair Lab
  • Staff Quarters
Apple Tree
Apple Tree
  • Spawns monsters

Foraging (100)

  • Botanical Lab
Secure Ammo Crate
Secure Ammo Crate
  • 1-3 Ammo packs (including energy cells/backpack)
  • Weapons
  • Mine Trap
  • Grenades (1-3)
  • Weapon Bio mods
  • Cannot be opened
  • Explodes
    • Player takes small damage
    • 2 items damaged by .35
Lockpick (high; varies, but around 70-80)
  • Armoury
  • Security Station
  • Storeroom
  • Staff Quarters
  • Bot Storage & Repair Lab
Armor Locker
Armor Locker
  • Grants another try
  • Jams and triggers alarm
  • "Shreds" armor
Computer
  • Security Station
  • Armoury
  • Spawns monsters
Foraging (100)
  • Botanical Lab
Bio Pod
Bio Pod
  • Explodes and causes Lvl.3 disease 
Mechanical Typically found in 'Bio-Hazard' Rooms |*Volatiles Storage
  • Botanical Lab
  • Incubation Lab
Blue Locker
MGicon.png
Blue Locker
  • Any non-bio mod items deposited by the player
  • Found in blue rooms every 5th floor, up to Floor 25 (only till 20 in gold)
  • 96 tile storage area (8x12)
  • No check
None

Items can be retrieved in future playthroughs by starting at the same floor.

Blue Stasis Pod
MGicon.png
Blue Stasis Pod
  • XP points deposited by the player, multiplied by ~3
  • Found in blue rooms every 5th floor, up to Floor 25 (only till 20 in gold)
  • No check
None  XP can be retrieved in future playthroughs by starting at the same floor.
Cage
Cage
  • Monsters spawn from cage
  • Various Armour
  • Medical materials
  • Ammo
  • Armor Bio Mods
  • Jams
Lockpicking

(High values)

  • Medical Room
  • Surgery Lab
  • Botanical Lab
  • Shrine
  • Incubation Room
Cells
Cells
  • Hostile prisoners released from cells
  • Floor Key
  • Various items
  • Human Survivor (Acts as ally)
  • Nothing
  • Triggers alarm and spawn Havoc Drones
  • Triggers alarm
Lockpicking

(High values)

  • Botanical Lab
  • Psi Lab
  • Incubation Room
  • Surgery Lab
Damaged Locker
Damaged Locker
  • Jams
Mechanical
  • Staff Quarters
  • Storeroom
  • Library
  • Security Station
Freezer
Freezer
  • Jams
Mechanical
  • Kitchen & Cafeteria
  • Staff Quarters
  • Storeroom
  • Slave Pen
Hiver Larder
Hiver Larder
  • High-quality food
  • Hiver materials
  • Spawns 1-3 Hivers, workers and/or warriors
  • Triggers a trap
  • Become sealed
Mechanical
  • Hiver Lair
Hofnut Tree
Hofnut Tree
  • Spawns monsters
Foraging (100)
  • Botanical Lab
Ice Gems Tree
Ice Gems Tree
  • Spawns monsters
Foraging (100)
  • Botanical Lab
  • Practically anything
  • Jams
  • Triggers alarm
  • Triggers alarm and dropping item
Lockpicking
  • Staff Quarters
  • Volatiles Storage
  • Cryogenics Lab
  • Psi Lab
Medical Locker
Medical Locker
  • Jams
Mechanical
  • Found in most rooms
Light Weapons Locker
Light Weapons Locker
  • Jams
  • Jams and triggers alarm
Mechanical (near 65)
  • Armoury
  • Bot Storage & Repair Lab
  • Staff Quarters
  • Storeroom
Medium Weapons Locker
Medium Weapons Locker
  • Jams
Lockpicking
  • Armoury
  • Security Station
  • Bot Storage & Repair Lab
  • Staff Quarters
Recycling Bin
Recycling Bin
  • Nothing Found
Foraging
  • Storeroom
  • Volatiles Storage
  • Skill check can be very hard
  • Rarely can drop 2 different items at one time
Rot Pile
Rot Pile
  • Nothing Found
Foraging
  • 1st Floor & Rat nests
Safe
Gicon.png
Safe
  • Bio mods
  • Various Grenades
  • Door Keys (Alpha, Beta, Eta, etc...)
  • Belts (Pocket Tesseract, etc.)
  • Various supplies (Nano Reconstructors, duct tape, etc.
  • Weapons (Bio Blaster)
  • Messages
  • Nothing
  • Cannot be opened
  • Triggers an alarm
  • Self-Destructs
Lockpicking
  • Storeroom
Secure Weapons Locker
Secure Weapons Locker
  • Jams
  • Triggers an alarm
Lockpicking
  • Armoury
  • Security Station
Small Weapons Locker
Small Weapons Locker
  • Jams
  • Triggers an alarm
Mechanical
  • Armoury
  • Security Station
Stasis Pantry
Stasis Pantry
  • Various food
  • EZ cooker
  • Triggers an alarm
  • Triggers an alarm and dropping some food
  • Can't open
Computer
  • Kitchen & Cafeteria
  • Storeroom
Storage Pod
Storage Pod
  • Jams
  • Triggers an alarm
Lockpicking
  • Storeroom
  • Library
  • Slave Pen
  • Rarely can drop 2 different items at one time
  • Messages
  • Ingredients
  • Ammo
  • Keys
  • Food
  • Edu Pet
  • Knife
  • can`t open table
Foraging
  • Found in the most rooms
  • Lab Ingredients
  • Various Tools
  • Floor Key
  • Weapon Bio mods.
  • Nothing Found
Foraging
  • Storeroom
  • Cryogenics Lab
  • Bot Storage & Repair Lab
  • Hiver Lair
  • High Energy Lab
Weapon Vault
Weapon Vault
  • Jams
  • Triggers an alarm
  • Explodes (large explosion)
Lockpicking
  • Security Station
  • May contain:
    • hostile monsters,
    • allies who thank you and leave,
    • items,
    • and nothing.
  • Stasis flash inflicts slow on you.
Computer
  • Psi Lab
  • Slave Pen
  • Surgery Lab
  • probably other rooms too
Ai Lab
Ai Lab
  • Works like lab, but check sotsdex for compatible recipes.
  • Add bad effects
Computer

+
Engineering

  • High Energy Lab
  • Cryogenics Lab
  • Better chances when crafting with this station instead of regular lab
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