Devices are interactible objects which perform a function often related to the room they're in. Machines that are found in working order are immediately useable, while those that are "broken" can be repaired with a successful skill check.
Nearly all devices have a chance to either shutdown or explode for minor damage if you fail any skill check on them. Other devices have far more disastrous effects, which you'll find under the "Failure" column.
(probably all Bots from Security Bot Family and maybe others too.)
Chosen bot spawn, though random, seems to be influenced by sub floor level. Scavenger/Maintenance bots at lower levels... Hvy. Security Bot MK III at higher levels.
See Manufacturing Bay for further details.
Once armed, stops constructing additional Mechas. Will explode for moderate damage if a Mecha walks within melee range.
Explodes (this may deal heavy damage [~150 if unarmored])
Sets off alarm
Traps
Bot Storage & Repair Lab
Destroying it with grenades or Dissolve is usually a better alternative
Using Manipulation from a good angle can sometimes work
Arbuda Sapiens can use these to heal themselves indefinitely if they choose to (doesn't consume one of the Med Bay's "use charges" when they use it to heal)
Hurts Player
Triggers Alarm being usable
Triggers Alarm and Shutdown
Shutdown
Exploding with a small radius
Computer
+
Electronics
Medical & Surgery
Psi Lab
Botanical Lab
Incubation Room
Can NOT be found in Slave Pens--any "Med Bay" found in Slave Pens are Interrogation Pods
Successful repair triggers a partial or full heal
Ultra Med Bay
Higher Skill Check than normal Med Bay
Can fill both Health and Hunger 100% regardless of max hunger or negative hunger due to weak/starving status (thus theoretically able to refill 1000+ hunger in one go)
It is recommended to keep your hunger low in case you find one of these or backtrack to it once your hunger is depleted.
Meditation Chamber
Locks player in place and greatly accelerates healing and psi regen rates. Rest to speed up the process.
(One time use)
Shutdown
Decipher
Psi Labs
Surgery Lab
Neural Enhancer
Temporarily buffs all skills except combat and psi skills by...
normally around 10, but may vary between 2 and 17.
Permanently boosts one Skill (Got result of 5, but it may be lower or higher)
Shutdown
Stuns player
Drains 2 Brains
Drains a random skill by a (random?) amount
Engineer to repair
Medical to use
Psi Lab
Surgery Lab
Library
Cryogenics Lab
Staff Quarters
Protein Bath
Locks player in place, healing you and restoring food each turn.
Spawns a random Protean Family monster
Rendered Useless (akin to shutdown)
Biotech (very high; at or around 165)
Incubation Room
Surgery Lab
Skill-check works with Bourdox
Rad Pod
Recharge 1 Tool, Belt, Morrigi Med Drone, etc .
Chance to double the item's maximum charges, until the extra charges are used
(One time use)
Explodes and fills the room with radiation permanently
This can be used to your advantage
Electronics
Bot Storage & Repair Lab
High Energy Lab
Destroying it irradiates the room, which weakens and eventually kills trapped organic creatures.
Creatures do not accumulate radiation while the player is on a different floor, but can die of radiation poisoning acquired prior to the player leaving the floor.
No Xp is gained from this method, but loot can be retrieved.
*Skill bonus can randomly select the same skill multiple times, providing a +2 or even +3 increase/decrease
Can send you to a "Temporal Bubble" filled to the brim with enemies, it is near impossible to escape due to the sheer number of enemies and death will be inevitable for most characters, if you can escape, however, you will leave with serious EXP gain and drops from the various enemies.
These are objects that contain useful items, ingredients and equipment depending on what container they are. Containers are typically found in a room which serve a function related to them. All containers which you fail to open can "Jam", permanently locking up. Destroying a container does nothing.