No edit summary Tags: Visual edit apiedit |
(Adding categories) |
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Line 86: | Line 86: | ||
! scope="col" |{{Recipe Image|75px-Augmentation_Bay.png|Augmentation Bay}} |
! scope="col" |{{Recipe Image|75px-Augmentation_Bay.png|Augmentation Bay}} |
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| style="white-space:nowrap;" | |
| style="white-space:nowrap;" | |
||
− | Grants a permanent |
+ | Grants a permanent effect: |
*+1 Move Speed |
*+1 Move Speed |
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*+5 random main Stat |
*+5 random main Stat |
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*+15 Max health and full heal |
*+15 Max health and full heal |
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− | *Motion Sensor |
+ | *Motion Sensor (temporary) |
*+[10-15] natural Armor (permanent) |
*+[10-15] natural Armor (permanent) |
||
*Increased hunger period* (perm.) |
*Increased hunger period* (perm.) |
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+ | *20% chance of negative effect |
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+ | |||
+ | |||
<nowiki>*</nowiki>(time between food consumption ticks)<br /> |
<nowiki>*</nowiki>(time between food consumption ticks)<br /> |
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+ | Halves food consumption. Receiving the augmentation |
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− | Seems to increase time before consumption<br /> |
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+ | |||
− | tick by 1 or 2. At least on Tarka Ranger it changed<br /> |
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+ | again will quarter food consumption. |
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− | from 1 per 3 turns to 1 per 4 turns. |
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| |
| |
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*"Mutagenic blast" , -5 to Might, Finesse and Brains. |
*"Mutagenic blast" , -5 to Might, Finesse and Brains. |
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Line 145: | Line 148: | ||
* Destroying it from a distance yields similar results |
* Destroying it from a distance yields similar results |
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|- valign="top" |
|- valign="top" |
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− | ! scope="col" |{{Recipe Image|Console. |
+ | ! scope="col" |{{Recipe Image|75px-Console.png|Console}} |
| |
| |
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*Download a [[Messages|message]] |
*Download a [[Messages|message]] |
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Line 219: | Line 222: | ||
| |
| |
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*Found in most rooms |
*Found in most rooms |
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− | *[[Psionics#Telekinesis|Manipulation]] does not grant safety from instant death backfire |
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|- |
|- |
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! scope="col" |{{Recipe Image|75px-Emergency_Shower.png|Emergency Shower}} |
! scope="col" |{{Recipe Image|75px-Emergency_Shower.png|Emergency Shower}} |
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Line 231: | Line 233: | ||
*Cannot be used to [[Status Effects#Dehydrated|Hydrate]] the Liir. |
*Cannot be used to [[Status Effects#Dehydrated|Hydrate]] the Liir. |
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|- |
|- |
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− | ! scope="col" |{{Recipe Image|Indoctrinator. |
+ | ! scope="col" |{{Recipe Image|150px-Indoctrinator.png|Indoctrinator|mg}} |
| |
| |
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*-75 Penalty to your [[Stats#Power|Power]] stat while in the room |
*-75 Penalty to your [[Stats#Power|Power]] stat while in the room |
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Line 303: | Line 305: | ||
*Using [[Psionics#Telekinesis|Manipulation]] from a good angle can sometimes work |
*Using [[Psionics#Telekinesis|Manipulation]] from a good angle can sometimes work |
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|- valign="top" |
|- valign="top" |
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− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|150px-Master_Mind.png|Master Mind|mg}} |
| |
| |
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*Protects creatures in the room from status effects. |
*Protects creatures in the room from status effects. |
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Line 350: | Line 352: | ||
* Can NOT be found in Slave Pens--any "Med Bay" found in Slave Pens are Interrogation Pods |
* Can NOT be found in Slave Pens--any "Med Bay" found in Slave Pens are Interrogation Pods |
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*Successful repair triggers a partial or full heal |
*Successful repair triggers a partial or full heal |
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+ | |- |
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+ | !Ultra Med Bay |
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+ | ! |
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+ | * Higher Skill Check than normal Med Bay |
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+ | * Can fill both Health and Hunger 100% regardless of max hunger or negative hunger due to weak/starving status (thus theoretically able to refill 1000+ hunger in one go) |
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+ | * It is recommended to keep your hunger low in case you find one of these or backtrack to it once your hunger is depleted. |
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+ | ! |
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+ | ! |
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+ | ! |
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|- valign="top" |
|- valign="top" |
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− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Meditation_Chamber.png|Meditation Chamber|mg}} |
| |
| |
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*Locks player in place and greatly accelerates healing and psi regen rates. Rest to speed up the process. |
*Locks player in place and greatly accelerates healing and psi regen rates. Rest to speed up the process. |
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Line 422: | Line 433: | ||
*Tractor beam drags enemies close to the Recycler |
*Tractor beam drags enemies close to the Recycler |
||
*Enemies in front of the grinder take extremely heavy damage (around 120) |
*Enemies in front of the grinder take extremely heavy damage (around 120) |
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+ | *Will shutdown upon attempting to grab an enemy of the Protean family |
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| |
| |
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*Nothing happens, but next attempts to reprogram it unavailable |
*Nothing happens, but next attempts to reprogram it unavailable |
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Line 432: | Line 444: | ||
*Using Manipulation to activate is recommended |
*Using Manipulation to activate is recommended |
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|- |
|- |
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− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Recombination_Center.png|Recombination Center|ge}} |
| |
| |
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*Convert 4 Ingredients to 1 random Item or Ingredient |
*Convert 4 Ingredients to 1 random Item or Ingredient |
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Line 497: | Line 509: | ||
* Security Station |
* Security Station |
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|- |
|- |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|150px-Stim_Tower.png|Stim Tower|mg}} |
| |
| |
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*Protects creatures in the room from status effects |
*Protects creatures in the room from status effects |
||
Line 515: | Line 527: | ||
! scope="col" |{{Recipe Image|75px-T-Field_Manipulator.png|T-Field Manipulator|ge}} |
! scope="col" |{{Recipe Image|75px-T-Field_Manipulator.png|T-Field Manipulator|ge}} |
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| |
| |
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+ | *Choose to make character older or younger |
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− | *Success lets you choose. |
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+ | Younger: |
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− | *Either makes you younger (+might +finesse + health, -brains, -power, - psi) or older (-might, -finesse, -health, + brains, + power, + psi) |
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+ | * +3 Might & Finesse |
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− | *Older: (might vary, but one sample gave)<br> |
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+ | * +15 Health |
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− | <nowiki>-2 might, -2 finesse, +3 brains, +3 power, -30 HP (+9 Psi from brain and power increase)</nowiki> |
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+ | * +1 Healing Rate |
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− | *Younger: (might vary, but one sample gave)<br> |
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+ | * -2 Brains & Power |
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− | <nowiki>+3 might, +3 finesse, -2 brains, -2 power, +15 HP (-6 Psi from brain and power decrease)</nowiki> |
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+ | * -1 to 15 random* skills (including psionic) |
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+ | Older: |
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+ | * +3 Brains & Power |
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+ | * +1 to 15 random* skills (including psionic) |
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+ | * -30 Health |
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+ | * -2 Might & Finesse |
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+ | |||
+ | <nowiki>*</nowiki>Skill bonus can randomly select the same skill multiple times, providing a +2 or even +3 increase/decrease |
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| |
| |
||
+ | * Can send you to a "Temporal Bubble" filled to the brim with enemies, it is near impossible to escape due to the sheer number of enemies and death will be inevitable for most characters, if you can escape, however, you will leave with serious EXP gain and drops from the various enemies. |
||
+ | *explodes and causes slow |
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+ | *can turn you into a caveman(!) |
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|Computer |
|Computer |
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| |
| |
||
*Psi Lab |
*Psi Lab |
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+ | *Library |
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|- |
|- |
||
! scope="col" |{{Recipe Image|Tactical Database.PNG|Tactical Database|ge}} |
! scope="col" |{{Recipe Image|Tactical Database.PNG|Tactical Database|ge}} |
||
Line 549: | Line 573: | ||
*3 uses, but you must pass a check every time |
*3 uses, but you must pass a check every time |
||
| |
| |
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− | *<span style="line-height:21px;">On repair or use, may destroy a random item in the well.</span> |
+ | *<span style="line-height:21px;">On repair or use, may destroy a random item in the well or in your inventory.</span> |
| |
| |
||
<p style="text-align:center;">Decipher</p> |
<p style="text-align:center;">Decipher</p> |
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Line 563: | Line 587: | ||
| |
| |
||
*Changes player race (You get to decide) |
*Changes player race (You get to decide) |
||
⚫ | |||
+ | *save game remains in your starting race (therefore won't overwrite another characters save u have) |
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+ | *Endgame achievement awarded to race changed to, not starting race |
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| |
| |
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*Shutdown |
*Shutdown |
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Line 573: | Line 600: | ||
* Incubation Room |
* Incubation Room |
||
* Surgery Lab |
* Surgery Lab |
||
⚫ | |||
|- valign="top" |
|- valign="top" |
||
! scope="col" |{{Recipe Image|75px-Box.png|Box}} |
! scope="col" |{{Recipe Image|75px-Box.png|Box}} |
||
Line 596: | Line 622: | ||
* Psi Lab |
* Psi Lab |
||
*Unsure if gold+ only, but it does appear in gold. |
*Unsure if gold+ only, but it does appear in gold. |
||
+ | |- |
||
+ | !{{Recipe Image|Mod_desk.png|Mod Works|}} |
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+ | ! |
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+ | have three modes with Bio Mods |
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+ | * Distill |
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+ | |||
+ | * Purge |
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+ | * Create |
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+ | ! |
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+ | *if failed repair, Become Ruined |
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+ | !Electronics |
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+ | + |
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+ | |||
+ | Biotech |
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+ | ! |
||
+ | * above 20 floor |
||
|} |
|} |
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Line 676: | Line 718: | ||
* Botanical Lab |
* Botanical Lab |
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|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Bio_Pod.png|Bio Pod}} |
| |
| |
||
*[[Exotic Proteins]] |
*[[Exotic Proteins]] |
||
Line 683: | Line 725: | ||
*Explodes and causes Lvl.3 disease |
*Explodes and causes Lvl.3 disease |
||
|Mechanical |
|Mechanical |
||
− | |<nowiki> Typically found in 'Bio-Hazard' Rooms |</nowiki> |
+ | |<nowiki> Typically found in 'Bio-Hazard' Rooms |</nowiki>*Volatiles Storage |
− | *Volatiles Storage |
||
* Botanical Lab |
* Botanical Lab |
||
* Incubation Lab |
* Incubation Lab |
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Line 760: | Line 801: | ||
* Security Station |
* Security Station |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Freezer.png|Freezer}} |
| |
| |
||
*Food |
*Food |
||
Line 798: | Line 839: | ||
* Botanical Lab |
* Botanical Lab |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|150px-Ice_Gems_Tree.png|Ice Gems Tree}} |
| |
| |
||
*[[Ice Gems]] (1-2) |
*[[Ice Gems]] (1-2) |
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Line 821: | Line 862: | ||
* Psi Lab |
* Psi Lab |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Medical_Locker.png|Medical Locker}} |
| |
| |
||
*Medical supplies |
*Medical supplies |
||
Line 834: | Line 875: | ||
*Found in most rooms |
*Found in most rooms |
||
|- |
|- |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Light_Weapons_Locker.png|Light Weapons Locker}} |
| |
| |
||
*Energy Weapons |
*Energy Weapons |
||
Line 852: | Line 893: | ||
* Storeroom |
* Storeroom |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Medium_Weapons_Locker.png|Medium Weapons Locker}} |
| |
| |
||
*[[Weapons]] |
*[[Weapons]] |
||
Line 900: | Line 941: | ||
*1st Floor & Rat nests |
*1st Floor & Rat nests |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image|Safe. |
+ | ! scope="col" |{{Recipe Image|75px-Safe.png|Safe|ge}} |
| |
| |
||
*[[Bio mods]] |
*[[Bio mods]] |
||
Line 906: | Line 947: | ||
*Door Keys (Alpha, Beta, Eta, etc...) |
*Door Keys (Alpha, Beta, Eta, etc...) |
||
* Belts (Pocket Tesseract, etc.) |
* Belts (Pocket Tesseract, etc.) |
||
− | * Various supplies (Nano Reconstructors, duct tape, etc. |
+ | * Various supplies (Nano Reconstructors, duct tape, etc. |
+ | * Weapons (Bio Blaster) |
||
*Messages |
*Messages |
||
* Nothing |
* Nothing |
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Line 917: | Line 959: | ||
*Storeroom |
*Storeroom |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Secure_Weapons_Locker.png|Secure Weapons Locker}} |
| |
| |
||
*[[Weapons]] |
*[[Weapons]] |
||
Line 932: | Line 974: | ||
* Security Station |
* Security Station |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Light_Weapons_Locker.png|Small Weapons Locker}} |
| |
| |
||
*[[Weapons]] |
*[[Weapons]] |
||
Line 948: | Line 990: | ||
| |
| |
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*Various [[food]] |
*Various [[food]] |
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+ | *EZ cooker |
||
| |
| |
||
*Triggers an alarm |
*Triggers an alarm |
||
Line 957: | Line 1,000: | ||
* Storeroom |
* Storeroom |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Storage_Pod.png|Storage Pod}} |
| |
| |
||
*Ingredients |
*Ingredients |
||
Line 986: | Line 1,029: | ||
* Found in the most rooms |
* Found in the most rooms |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Tool_Chest.png|Tool Chest|mg}} |
| |
| |
||
*Lab Ingredients |
*Lab Ingredients |
||
*Various Tools |
*Various Tools |
||
* Floor Key |
* Floor Key |
||
+ | |||
+ | * Weapon Bio mods. |
||
| |
| |
||
*Nothing Found |
*Nothing Found |
||
Line 1,001: | Line 1,046: | ||
* High Energy Lab |
* High Energy Lab |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Weapon_Vault.png|Weapon Vault}} |
| |
| |
||
*Multiple [[Weapons]]<span style="line-height:20.99431800842285px;">, including Heavy</span> |
*Multiple [[Weapons]]<span style="line-height:20.99431800842285px;">, including Heavy</span> |
||
Line 1,007: | Line 1,052: | ||
*<span style="line-height:21px;">Weapon </span>[[Bio mods|Bio Mods]] |
*<span style="line-height:21px;">Weapon </span>[[Bio mods|Bio Mods]] |
||
* [[Cannon Parts]] |
* [[Cannon Parts]] |
||
+ | * Traps |
||
| |
| |
||
*Jams |
*Jams |
||
Line 1,015: | Line 1,061: | ||
*Security Station |
*Security Station |
||
|- valign="top" |
|- valign="top" |
||
− | ! scope="col" |{{Recipe Image| |
+ | ! scope="col" |{{Recipe Image|75px-Stasis_Pod.png|Stasis Pod}} |
| |
| |
||
*May contain: |
*May contain: |
||
Line 1,026: | Line 1,072: | ||
|Computer |
|Computer |
||
| |
| |
||
+ | *Psi Lab |
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*Slave Pen |
*Slave Pen |
||
*Surgery Lab |
*Surgery Lab |
||
Line 1,044: | Line 1,091: | ||
[[Category:Main]] |
[[Category:Main]] |
||
[[Category:Basics]] |
[[Category:Basics]] |
||
+ | [[Category:Devices]] |
||
+ | [[Category:Containers]] |
Revision as of 11:41, 8 May 2021
Devices
Devices are interactible objects which perform a function often related to the room they're in. Machines that are found in working order are immediately useable, while those that are "broken" can be repaired with a successful skill check.
Nearly all devices have a chance to either shutdown or explode for minor damage if you fail any skill check on them. Other devices have far more disastrous effects, which you'll find under the "Failure" column.
Device | Function | Failure |
Use Skill + Repair Skill |
Notes / Common Rooms |
---|---|---|---|---|
|
|
Computer + Electronics |
| |
|
|
Decipher + Mechanical |
| |
|
|
Computer |
| |
|
|
Computer 85+ |
| |
Grants a permanent effect:
*(time between food consumption ticks) again will quarter food consumption. |
*(amount of food consumption each tick) |
Decipher |
| |
|
|
Computer + Electronics |
| |
|
|
Traps |
| |
|
|
Computer + Electronics |
| |
|
|
Biotech Medical + Mechanical |
| |
|
|
Decipher + Electronics |
| |
|
|
Traps |
| |
|
|
Mechanical |
| |
|
|
Computer |
| |
|
|
Electronics |
| |
|
|
Electronics |
| |
(probably all Bots from Security Bot Family and maybe others too.) Chosen bot spawn, though random, seems to be influenced by sub floor level. Scavenger/Maintenance bots at lower levels... Hvy. Security Bot MK III at higher levels. See Manufacturing Bay for further details.
|
|
Traps |
| |
|
|
Engineering |
| |
|
|
Computer + Electronics |
| |
Ultra Med Bay |
|
|||
|
|
Decipher |
| |
|
Engineer to repair Medical to use |
| ||
|
|
Biotech (very high; at or around 165) |
| |
|
|
Electronics |
| |
|
|
Computer |
| |
|
|
Computer + Engineer |
| |
|
|
Computer + Electronics |
| |
|
|
Mechanical |
| |
|
Computer |
| ||
|
|
Engineering |
| |
Younger:
Older:
*Skill bonus can randomly select the same skill multiple times, providing a +2 or even +3 increase/decrease |
|
Computer |
| |
|
|
Computer
+ Electronics |
| |
|
|
Decipher + Electronics |
| |
|
|
Computer |
| |
|
|
N/A |
| |
|
|
N/A |
| |
have three modes with Bio Mods
|
|
Electronics
+ Biotech |
|
Containers
These are objects that contain useful items, ingredients and equipment depending on what container they are. Containers are typically found in a room which serve a function related to them. All containers which you fail to open can "Jam", permanently locking up. Destroying a container does nothing.
Storage Device | Typical Drops | Failure | Skill Required | Notes / Common Rooms |
---|---|---|---|---|
|
|
Mechanical |
| |
|
|
Foraging (100) |
| |
|
|
Lockpick (high; varies, but around 70-80) |
| |
|
|
Computer |
| |
|
|
Foraging (100) |
| |
|
Mechanical | Typically found in 'Bio-Hazard' Rooms |*Volatiles Storage
| ||
|
|
None |
Items can be retrieved in future playthroughs by starting at the same floor. | |
|
|
None | XP can be retrieved in future playthroughs by starting at the same floor. | |
|
|
Lockpicking
(High values) |
| |
|
|
Lockpicking
(High values) |
| |
|
|
Mechanical |
| |
|
|
Mechanical |
| |
|
|
Mechanical |
| |
|
|
Foraging (100) |
| |
|
|
Foraging (100) |
| |
|
|
Lockpicking |
| |
|
|
Mechanical |
| |
|
|
Mechanical (near 65) |
| |
|
Lockpicking |
| ||
|
|
Foraging |
| |
|
|
Foraging |
| |
|
|
Lockpicking |
| |
|
Lockpicking |
| ||
|
Mechanical |
| ||
|
|
Computer |
| |
|
|
Lockpicking |
| |
|
|
Foraging |
| |
|
|
Foraging |
| |
|
|
Lockpicking |
| |
|
|
Computer |
| |
|
|
Computer
+ |
|