General information[]
The equipment listed on this page refer specifically to items that can be equipped on a character's paper doll. Armor is cataloged in a separate page due to their higher numbers. See the Tools page for various items that can improve character skills, repair anything with durability, or help process food. Other items that are activated with the use command can be found under Usables.
Equippable items are anything that the character can wear on their person, usually for a permanent bonus. Each piece is equipped like armor; still occupying slots in the inventory whilst worn and only one piece may be added to each slot at a time.
Some items are marked with a golden star next to their name. Those items are unique and are only generated once per game.
Accelerator Boots[]
Combat boots with an advanced energy storage and return system that lets the user move faster for less energy.
Location: Feet
Durability: 20
- +1 Movement Speed
- -10% Hunger Rate
- +3 Armor
- Restricted to Human
Amerishield[]
A rare item from 20 century Earth with a chance of deflecting an enemy attack no matter how powerful.
Location: Arm
Durability: 150
- Randomly negates any type of attacks
Ancient Tholos Artifact[]
A Morrigi neck pieces that enhances the attributes of the wearer
Location: Neck
- Increases Might, Finesse, Brains and Power stats by 5
CE Helmet[]
This cerebroenergetic helmet is an experimental psi-boosting device illegal outside of sol force psilabs.The device plunges multiple cyber spikes through the skull and into the cortex of the user.
Location: Head
- Restricted to Human and Tarka
- Psiboost +10 to all PSI stats +100 PSI points.
- causes 10 dmg when equipped
- uses 3 squares of inventory space. (Gold Edition)
Chem Bracers[]
Auto dispensers for chemical neutralizing spray. Will negate 10 acid attacks before being destroyed.
Location: Arm
Durability: 15
- Negates Acid 10 times before being destroyed.
- + 2 armor
Cloaking Belt[]
An advanced field tech that reduces the wearer to a blur and makes them very hard to see.
Charges: 5 (rechargeable)
Location: Waist
- Lasts 5 turns per charge
Coding Avatar[]
This AI personality is dedicated to doing large and complex coding tasks within moments in order to aid the user. In order to activate, right click and equip. It runs off a small permanent energizer and never requires recharging.
Location: Arm
- +30 Computer skill
- Can be used for a 'free' bonus when using computers
- Does not need to be recharged
Coercer's Diadem[]
A psionic enhancer crown that gives the user +15 War Mind skill and +2 PSI point regeneration.
Location: Head
- +15 War Mind skill
- +2 PSI point regeneration
Filtration Mask[]
An osmotic face mask capable of pulling oxygen from a variety of toxic atmospheres. Renders the wearer immune to gas based attacks
Location: Head
- Immunity to gases
- Restricted to Human, Tarka, Hiver
- No durability, but vulnerable to being destroyed by explosions and acidic attacks
Force Field Belt[]
Projects a field around the wearer that absorbs all damage but overloads if it absorbs too much damage. Runs out of power over time.
Charges: 3 (rechargeable)
Location: Waist
- Provides 5 turns of invulnerability to damage and any associated status effects per charge.
- Can be destroyed if it absorbs too much damage in a single strike (e.g. one rocket on normal difficulty)
Googleplex Goggles[]
This Engineer assistance device allows real time heads up display of electrical systems down to the atomic level.
Location: Head
- +10 Electronics
- +15 Engineering
- +50% Damage vs. Mecha and Cyborg targets
Grav Boots[]
This is a craftable piece of equipment. See the Recipes page for the crafting recipe.
Boots from a light armor set modified with an anti gravity element. the wearers weight is reduced so that they no longer set off floor traps
Location: Feet
- Walking over traps no longer sets them off.
- Allows character to walk over detected and undetected traps.
- + 5 armor
Harmonic Resonator[]
This is a craftable piece of equipment. See the Recipes page for the crafting recipe.
A very high tech Liir crystalline device that can absorb a disintegration attack into itself. It is itself destroyed in drawing the attack away from the wearer or other items, but must be equipped in order to work.
Location: Neck
- A Von Neumann Probe will destroy this item instead of another item/yourself.
- Failed Disintegration Bay check will destroy this item instead of yourself.
Helm of Vana[]
A living steel war helm belonging to an ancient Tarka hero from the silver imperium. It allows the wearer to interface with electronic and computer systemd as well as providing targeting data.
Location: Head
- +15 Electronics and Computer
- +10 Pistol, Rifle, Assault, Heavy, Knife, Blade, Spear and Melee
- +20 Armor
- Restricted to Human, Tarka and Zuul
- Unique
Image Inducer[]
A holographic device that projects a disguise image over the wearer for a short time. The process requires invasive linking to the wearer to do so. If the belt is removed it is destroyed.
Location: Waist
- Lasts 100 turns and is then destroyed.
- Allows the player to pass by enemies without causing them to attack.
- If player attacks while disguised, the target will still retaliate. Response from nearby enemies will vary however.
Lifter Pack[]
This is a craftable piece of equipment. See the Recipes page for the crafting recipe.
Small grav lifters that can be placed in the lining of a backpack and allow for the carrying of heavier loads. Equip to use.
- Adds 12 inventory slots. Since it takes up 1 space in inventory it effectively increases inventory space by 11 slots
- Doesn't actually equip to the paper doll, but instead "equips" to the backpack, taking up one space
- Only one can be equipped.
Liir Health Medallion[]
Liir regeneration device which heals the wearer over time.
Location: Neck
- Increases player regeneration to +1hp/moment
- Increases Seeker's regeneration to +2hp/moment
Motheregg[]
A Morrigi drone master controller. With skillful work, it can be used to redirect any close by mecha for a short period of time
Charges: 3 (rechargeable)
- Is not equipped on the character
- Temporarily (after one turn of charging) subverts a Mecha/Cyborg enemy into an uncontrollable ally
- The Striker can use the Motheregg as a free action- it does not take a turn to charge. Nor is a skill check needed.
Phase Gloves[]
A sophisticated phase shift device embedded in a set of superconductive weave gloves that allows the wearer to pass their fingers into a lock mechanism and release it
Location: Hands
Durability: 15
- +20 Lockpick
- +5 Armor
- Can be used for a 'free' bonus when using lockpick skill
- Does not need to be recharged
Pocket Tesseract[]
A very high tech device that curves a small piece of space time in on itself in order to create a pouch with the storage size of a crate.
Location: Waist
- Increases inventory by 24 slots, since it is carried in the inventory and takes up 2 slots it effectively increases inventory space by 22 slots
- When unequipped or replaced by another belt, the game will effectively drop all items in the expanded inventory slot and automatically try to pick them back up. This can disable the continuing effects of many items such as the Morrigi Med Drone, Pulse Resonator, or even the Force Field Belt you used to replace the Pocket Tesseract.
Psi Helm[]
A psionics jamming helmet that improves the wearers defence against psionic attacks.
Location: Head
Durability: 25
- +5 Armor
- -50% to all Psionic skills
- Restricted to Tarka and Humans.
Psionic Focus[]
A Liir device that increases regeneration of psi points.
Location: Neck
- Increases Psi regeneration
- +1 on Human and Zuul, +3 on Liir
Quantum Scan Helmet[]
This is a craftable piece of equipment. See the Recipes page for the crafting recipe.
A helmet sensor system that allows the wearer to see through obstacles.
Location: Head
Durability: 15
- Gives the player a 360° line of sight.
- Allows the player to see everything within the normal sight range of 10 squares, even through walls.
- Will not prevent the user from being blinded.
Recycler[]
A compact water recovery and redistribution system that can keep a Liir hydrated under emergency conditions.
Location: Head
- Durability: 25
- Bio mods: 4
- Armor: 20
- Rating: Light
- Contained: No
- Hydrates: Yes
- Equip time: 4
- Restricted to Liir
Reflector Belt[]
An advanced field projector belt with the ability to turn any attack back on itself 25% of the time. However, the belt is unstable and can be overloaded.
Location: Waist
- 25% chance of reflecting an attack, preventing any damage to the player and injuring the enemy instead
- Reflecting too much damage too quickly causes the belt to be destroyed
Seismic Boots[]
Boots that radiate seismic waves that disrupt movement all around the user.
Location: Feet
- Durability: 15
- +10 Armor
- Takes two blocks of space
- Restricted to Human
- Automatically sets off any traps at a safe distance from the wearer.
Seismic Gloves[]
Powerful Vibro Gloves capable of delivering a damaging pulse on impact. Particularly devastating against armor, doors, props and mecha.
Location: Hands
- crafted, using engineering skill
- Durability: 15
- +3 Armor
- Takes one block of space
- Restricted to Human, Tarka and Zuul
- Replaces fists. Does 2x16-18 dmg to mecha and objects but 2x2 dmg against organics.
Silver Era Bracers[]
Ancient Tarka steel bracers that double the wearers regeneration rate and increase melee damage by 2.
Location: Arm
Durability: 60
- doubles base health regeneration. base regeneration depends on class played. (+2 for tarka, +5 for lirr, etc.)
- replaces fists with silver era bracers attack that does 2 x 4 melee dmg. so can't boost dmg of other melee attacks like adamantium claws.
Slave Collar[]
A Zuul Productivity Device which adds +10 Might, +1 Speed and reduces Hunger Rate by 1/3 but reduces Power by 30 and Brains by 5.
Location: Neck
- +10 Might
- +1 Movement Speed
- Hunger Rate decreased by 1/3
- -30 Power
- -5 Brains
Don't worry about the name, it comes off instantly. Be sure to take it off when leveling to get those extra psi points!
Squawker Drone[]
A small recon and targeting drone that gives a Morrigi soldier full 360 degree combat telemetry, improving the accuracy of the user.
Charges: 4 (Rechargeable)
Location: Drone
- 360-degree vision
- +15 to Pistol, Rifle, Assault, and Heavy weapon skills
- Lasts 20 Turns per charge
Targeting Helm[]
This is a craftable piece of equipment. See the Recipes page for the crafting recipe.
An on board targeting and prediction system meshed with optics to give the wearer a 15% bonus to long range combat.
Location: Head
Durability: 25
- +15 to Pistol, Rifle, Assault and Heavy weapon skills
Tarka Tac Visor[]
An enclosed helmet of Tarka design.
Location: Head
Durability: 25
- +5 Armor
- Provides active Lifesense and Mechasense while equipped
Utility Belt[]
Increases inventory size when equipped.
Location: Waist
- Increases inventory size by 6. Since it is carried in the inventory and takes up 2 slots it effectively increases inventory space by 4 slots
The Presence of Aias[]
The forcefield belt of an ancient Morrigi warrior made of long lost technology.
Location: Waist
- +10 Might (Confirmed for Striker, Seeker, Human, Mercenary, Hiver)
- +2 health regeneration / every x turns, (x depends on class)
- Reduces damage taken by 50% (includes item damage from explosions and armor deterioration damage)
- Unique
Warwitch Gauntlets[]
Ancient tarkan hand coverings that once belonged to a powerful warwitch. These armoured gloves magnify psionic power and channel it into the telekinetic and warmind disciplines.
Location: Hands
- +25 to Telekinesis and War Mind
- +3 Psi recovery rate
- +50 Psi points
- Restricted to Human and Tarka
- Unique