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Contents
General Information[]
This article lists all existing recipes. Since new recipes are added with most game updates, there will be a small period of time following new game versions where this list will be incomplete, until we figure out the new goodies.
Recipes are found within Messages, and you may find CTRL+F navigation more convenient when navigating this page.
Depending on how much of the game you own, determines what recipes you have access to. The following icons will be displayed next to their effect's row:
- Mindgames-only recipes
- Gold-only recipes
- The Pilgrim-only recipes
- The Juggernaut-only recipes
- (?) - Neromancer-only recipes
- The Healer-only recipes
Useful Information For New Players[]
As you can see here are listed all existing recipes in the game, and some of them are only useful in a few characters or situations, and as a new player you probably won't know that yet, so if you are feeling lost within many recipes you can check a smaller list with recipes that can be useful for almost all characters, and easier for new players.
Here:
Cooker[]
An EZ Cooker can be also be used to create any Cooker recipes that have three or fewer ingredients. A Creation Station may be used instead of a Cooker.
Cooker recipes are typically Food.
Each cooker has a certain maximum of cooking attempts and you can cook multiples of a recipe in one turn by raising the amount (if you have enough ingredients). Maximum of multiples varies by recipes.
Usually cooking multiples of a recipe in one cooking turn will only use 1 cooking attempt - so it is highly recommended to do this all the time, as long as you have enough ingredients.
Result | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|
Skill: Biotech 70 Effect: Cures up to Lvl 4 Disease | |||||
Skill: Biotech 100 Effect: +400% PSI Regeneration for 100 turns, deals 10 damage if used by human or tarka | |||||
![]() Anti-Venom x3 |
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Skill: Medical 50 Effect: Cures up to 3 levels of Poison. | |||||
Skill: Biotech 65 Effect: +85 food (+35 over ingredients) | |||||
Skill: Biotech 65 (Can not be made with EZ Cooker) Effect: +135 food (+70 over ingredients), drops 1 Bone Slivers after consumption | |||||
Skill: Biotech 75 Effect: Protection vs Acid (Proteans, etc.) for 6 turns. Does not fade with time. Stacks with itself. | |||||
Skill: Biotech 110 Effect: for 20 turns increases Speed by 1, might by 20, melee damage dealt by 100%, all damage taken by 50%, grants 1 additional attack per moment and causes Berserk for 20 turns. After expiring Slows character for 5 turns. | |||||
Skill: Biotech 100 Effect: +300 food (+185 over ingredients), restores 100 health and 100 psi, +50 max food capacity, increases random stat (might/finesse/brains) by 1, leaves 1 Bone Slivers and 3 Leftovers after consumption. Can inflict unconscious state for 5-10 turns. | |||||
Skill: Biotech 75 Effect: +120 food (+40 over ingredients) | |||||
Skill: Biotech 120 Effect: +50 food and restores 50 Psi Points | |||||
Skill: Biotech 105 Effect: +110 food (same as ingredients), restores 80 health and 80 psi | |||||
Skill: Biotech 75 Effect: +190 food (+10 over ingredients), restores 80 health and 80 psi | |||||
Skill: Biotech 75 Effect: +145 food (+20 over ingredients), +120 food to Liir (+25 above ingredients), non-edible by humans | |||||
Skill: Biotech 85 Effect: +65 food (+10 over ingredients), leaves 1 Bone after consumption | |||||
Skill: Biotech 100 Effect: +150 food (-170 below ingredients), restores 200 health, grants 500 experience | |||||
Skill: Biotech 90 Effect: +165 food (+40 over ingredients), Restores 60 health, leaves 1 Bone Slivers after consumption | |||||
Skill: Biotech 20 Effect: +50 food (+20 over ingredients) | |||||
Skill: Biotech 115 Effect: Completely cures Poison, but gives double hunger rate for 25 rounds. | |||||
Skill: Biotech 80 Effect: Cures 125 Radiation | |||||
Skill: Biotech 75 Effect: +250 food (same as ingredients), +20 max food capacity | |||||
Skill: Biotech 85 Effect: +150 food (+50 over ingredients), boosts next Disease check | |||||
Skill: Biotech 95 Effect: Humans and Liir gain 45 natural Armor and are Slowed for 100 moments | |||||
Skill: Biotech 65 Effect: +75 food (same as ingredients), boosts next Disease check | |||||
![]() Egg Nog x2 |
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Skill: Biotech 80 Effect: +180 Food per Egg Nog, +360 food total (+310 over ingredients) *2015 New Year special | |||||
Skill: Biotech 75 Effect: +50 food, +1 Move & boosts health regeneration by 200% for 100 turns | |||||
Skill: Biotech 130 Effect: +450 food (+210 over base ingredients, or +50 over Sots + bacon), +15 food capacity | |||||
Skill: Biotech 115 Effect: +200 food (+50 over ingredients), restores 50 health | |||||
Skill: Biotech 90 Effect: +190 food (+75 over ingredients), +30 maximum food capacity | |||||
Skill: Biotech 110 Effect: +55 food (-20 below ingredients), immunity to cold for 100 turns, food consumption becomes 0 for for 100 turns. | |||||
Skill: Biotech 80 Effect: +160 food (+40 over ingredients), restores 25 health | |||||
![]() Food Pellet x2 |
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Skill: Biotech 75
Effect: +35 food per pellet (70 food in total, +55 over ingredients) | |||||
Skill: Biotech 55 Effect: +150 food (+30 over ingredients) | |||||
Skill: Biotech 75 Effect: +90 food (+10 over ingredients) | |||||
Skill: Biotech 75 Effect: Gives you 200 food and gave me a temporary(?) +1 Fineness or +1 power each time. | |||||
Skill: Biotech 85 Effect: regenerates 10 health per turn for 20 turns. | |||||
Skill: Biotech 60 Effect: +300 food (+110 over ingredients) | |||||
![]() Hoolari Soup x3 |
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Skill: Biotech 70 Effect: +65 food, +30 maximum food capacity | |||||
![]() Hum Gum x3 |
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Skill: Biotech 70 | |||||
Skill: Biotech 110 Effect: +35 food (-60 below ingredients), cures ALL statuses (Poison, Disease, Fear etc) | |||||
Skill: Biotech 80 Effect: +200 food (+95 over ingredients), +1 might to Tarka | |||||
Skill: Biotech 75
Effect: +100 food | |||||
Skill: Biotech 90 Effect: +175 food (+35 food over base ingredients or +65 over Ribs and StarBeQue Sauce), 20% chance to increase Power by 1, leaves 1 Bone after consumption | |||||
Skill: Biotech 110 Effect: +1 food, food Consumption becomes 0 for 150 turns | |||||
Skill: Necro Tech 85 | |||||
![]() Nutbutter x3 |
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Skill: Biotech 105 Effect: +100 food per Nutbutter, +300 food total (+200 over ingredients), restores 100 health and 10 psi | |||||
Skill: Biotech 65 Effect: +105 food (+15 over ingredients) | |||||
Skill: Biotech 75 | |||||
Skill: Biotech 105 Effect: +300 food (+145 over ingredients), +1 to random stat (might/finesse/power/brain), can cause Lvl 6 Poison | |||||
Skill: Biotech 105 Effect: +40 food (-130 below ingredients), increases speed by 1 and gives 300% health regeneration for 50 turns. | |||||
Skill: Biotech 115 Effect: +55 food and 10% chance to gain +1 Might | |||||
Skill: Biotech 40 Effect: +60 food (+30 over ingredients) | |||||
Skill: Biotech 55 Effect: +115 food (+25 over ingredients) | |||||
Skill: Biotech 90 Effect: +220 food (+130 over ingredients) | |||||
Skill: Biotech 55 Effect: +75 food (+20 over ingredients) | |||||
![]() Sammich x5 |
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Skill: Biotech 65 Effect: +55 food per sammich, +275 food total (+110 over ingredients) | |||||
Skill: Biotech 75 Effect: +200 food, (+70 over ingredients), cures 150 Radiation and 3 levels of Poison. | |||||
Skill: Biotech 85 | |||||
Skill: Biotech 0 (recipe can't fail) Effect: +160 food (+40 over ingredients) | |||||
Skill: Biotech 90 Effect: +125 food (+15 over ingredients), cures up to 5 levels of Poison, Disease and Radiation | |||||
Skill: Biotech 85 Effect: +50 food (-20 below ingredients), cures ALL statuses (Poison, Disease, Fear etc), gives +1 move for 40 turns (stacks with Energy Drinks) | |||||
Skill: Biotech 95 Effect: +280 food (+20 over ingredients), restores 150 health | |||||
Skill: Biotech 95 | |||||
Skill: Biotech 80 Effect: +150 food (+90 over ingredients) | |||||
Skill: Biotech 90 Effect: +1 Might if you pass Medical check of 60. 50% chance to drain 1 Brains if you fail check | |||||
Skill: Biotech 120 Effect: grants +50 might, +30 natural armour, -30 to all non-combat skills and +200 maximum HP for 100 turns. Inflicts lvl 2 Poison when effect ends. | |||||
Skill: Biotech 75 Effect: +150 food (+20 over ingredients), cures Confusion and Stun | |||||
Skill: Biotech 80 Effect: +100 food (+30 over ingredients) | |||||
Skill: Biotech 95 Effect: +200 food (+10 food over ingredients), +40 food capacity, leaves 1 Bone Slivers after consumption | |||||
Skill: Biotech 90 Effect: +125 food (-10 over ingredients), restores a 10 Psi, cures up to 1 lvl of Poison and Disease | |||||
Skill: Biotech 95 Effect: +200 food (+50 over ingredients) | |||||
Skill: Biotech 95 Effect: +230 food (60 over ingredients) |
Lab[]
Note that when a weapon is used as an ingredient, all its Bio-Mods are lost. All crafted weapons comes with a full magazine so those recipes can be used as additional ammo source. All new recipes in the Gold Edition may also be crafted at an AI Lab or Creation Station.
Result | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|
Skill: Electronics 110
Effect: Armor. 95 armor, 60 durability. Cannot be repaired. Makes Shedding Carapace wearable by Humans, Tarka and Zuul. | |||||
Skill: Engineering 100 Effect: Armor. 40 armor, 40 durability, 75% dmg reduction from energy and laser weapons | |||||
Skill: Engineering 100 Effect: Armor. Makes Absorption Scale wearable by Humans, Tarka, Hiver and Zuul. 30 armor, 30 durability, 50% dmg reduction from energy and laser weapons. Unlike Absorption Scale doesn't recharge energy weapons | |||||
Skill: Mechanical 110 Effect: Melee Weapon, replaces Fists. 8 damage, 100 penetration. Cannot be used as a weapon by Liir. | |||||
Skill: Mechanical 115 Effect: Blade Weapon. 9-15 AoE damage, 150 penetration, 200 durability. | |||||
Skill: Biotech 125 Effect: If you pass Medical check of 115, Every time you kill an Organic monster you get 3 PSI Points (stack whit itself). Damage + Stunned and lose all past adrenal implant effects (PSI bonus per kill) if you fail check. | |||||
Skill: Mechanical 90 Effect: Rifle Weapon, breaks quickly but good for spending excess ammo. 6-10 damage, 50 penetration, 20 durability. | |||||
Skill: Mechanical 75 Effect: Repairs ballistic firearms. Effectiveness: 70%, 5 charges. | |||||
Skill: Biotech 125 Effect: Pistol weapon, consumes 5 points from your food gauge instead of ammo. 10-13 damage, 80 penetration, 30 durability. | |||||
Skill: Mechanical 110 Effect: Rifle Weapon. 3-6 damage (0 vs mecha), 40 penetration, 30 durability. Inflicts lvl 9 Poison. Uses Poison Darts as ammo. | |||||
Skill: Mechanical 80 Effect: Rifle Weapon, shotgun type. Breaks quickly but good for spending excess ammo. 30-35 damage, 20 penetration, 15 durability. | |||||
Skill: Mechanical 85 Effect: Knife Weapon. 3-5 damage, 15 penetration, 10 health. | |||||
Skill: Electronics 70 Effect: +20% to next Electronics skill check. Multiple crafts are great to level Electronics. | |||||
![]() Caltrops x3 |
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Skill: Mechanical 80 Effect: Grenade. Slows Organic movement by 1 in the area for 3 turns. 3 range, 2 damage, 5 penetration. | |||||
Skill: Mechanical 110 Effect: Armor. 80 armor, 180 durability. | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 105 Effect: consumes 1 ammo per 2 shots. | |||||
Skill: Mechanical 115 | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 115 | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 105 | |||||
Skill: Electronics 65 | |||||
Skill: Computers 65 | |||||
Skill: Engineering 105 | |||||
Skill: Mechanical 60 | |||||
Skill: Engineering 110 'Effect: ' Teleports to a random, possibly unexplored area on the current Floor. | |||||
Skill: Engineering 105 | |||||
Skill: Engineering 110 | |||||
Skill: Engineering 105 | |||||
Skill: Engineering 115 | |||||
Skill: Electronics 65 | |||||
Skill: Mechanical 75 | |||||
Skill: Necro Tech 85 | |||||
Skill: Electronics 105 | |||||
Skill: Biotech 80 | |||||
Skill: Engineering 100 'Effect: ' Grenade which sets creatures on Fire. | |||||
![]() Flechette Rounds x90 |
![]() Rifle Rounds x100 |
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Skill: Engineering 100 | |||||
Skill: Engineering 120 | |||||
![]() Goop Rounds x5 |
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Skill: Mechanical 60
Effect: Reloads 3-P Restraint Gun | |||||
Skill: Electronics 100 | |||||
Skill: Mechanical 85 | |||||
Skill: Electronics 90 | |||||
Skill: Electronics 115 'Effect: ' Absorbs one Von Neumann Probe attack or Disintegration Bay backlash. | |||||
Skill: Engineering 110 Effect: | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 90 | |||||
Skill: Mechanical 70 | |||||
![]() Heavy Slugs x15 |
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Skill: Mechanical 85 | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 105 | |||||
Skill: Mechanical 105 | |||||
Skill: Mechanical 100 | |||||
Skill: Mechanical 110 | |||||
Skill: Mechanical 105 | |||||
Skill: Mechanical 105 | |||||
Skill: Mechanical 105 | |||||
![]() Rifle Rounds x100 |
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Skill: Mechanical 115 | |||||
Skill: Mechanical 100 | |||||
Skill: Mechanical 60 | |||||
Skill: Electronics 110
Effect: Armor. 50 armor, 60 durability. Reduces Blunt and Balistic damage. Wearable by Humans, Hiver, Tarka and Zuul. | |||||
Skill: Engineering 140 'Effect: 'Armour. Crafted using Engineering check. | |||||
Skill: Mechanical 50 | |||||
Skill: Medical 75 | |||||
Skill: Engineering 95 Effect: | |||||
Skill: Electronics 90 | |||||
Skill: Electronics 100 | |||||
Skill: Engineering 100 Effect: Blade Weapon. Chance to Stun. Crafted using Engineering check. Can be found in all versions but only crafted starting with the Mindgames Expansion. | |||||
Skill: Mechanical 110 Effect: Heavy Weapon with acid cone attack. Using Acid Sacks as ammo (1 Acid Sack giving 4 charges) | |||||
Skill: Necro Tech 90 | |||||
Skill: Mechanical 110 Effect: A darter that fires 2 darts that inflict the spore status in its targets (Using only 1 dart ammo per use, when shooting twice). Very useful against unarmored and low-armored targets due to spore status. | |||||
Skill: Traps 65 | |||||
Skill: Engineering 110 | |||||
Skill: Engineering 95 | |||||
![]() Pistol Rounds x45 |
![]() Shotgun Shells x30 |
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Skill: Mechanical 95 | |||||
![]() Pistol Rounds x110 |
![]() Rifle Rounds x100 |
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Skill: Mechanical 110 | |||||
![]() Poison Darts x5 |
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Skill: Mechanical 110 Effect: | |||||
Skill: Engineering 110 Effect: Belt. Increases carrying slots by 24 when equipped. | |||||
Skill: Engineering 95 'Effect: Multi-target' Pistol Weapon. Crafted using Engineering check. | |||||
Skill: Electronics 85 | |||||
Skill: Electronics 115 | |||||
Skill: Mechanical 85 | |||||
Skill: Electronics 105 | |||||
Skill: Engineering 115 | |||||
Skill: Mechanical 55 | |||||
Skill: Electronics 100 | |||||
Skill: Mechanical 80 | |||||
Skill: Medical 105 | |||||
Skill: Biotech 115 Effect: makes the armor wearable for Human, Tarka and Hiver only, light armor, +2 healing | |||||
Skill: Mechanical 80 | |||||
![]() Rifle Rounds x25 |
![]() Shotgun Shells x30 |
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Skill: Mechanical 100 | |||||
![]() Rifle Rounds x70 |
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Skill: Mechanical 115 | |||||
Skill: Electronics 75 | |||||
Skill: Engineering 110 Effect: | |||||
Skill: Engineering 100 Effect: Does 15x2 damage to doors and mechs. | |||||
Skill: Mechanical 65 | |||||
Skill: Mechanical 90 | |||||
![]() Shotgun Shells x70 |
![]() Rifle Rounds x100 |
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Skill: Mechanical 90 | |||||
![]() Shotgun Shells x60 |
![]() Pistol Rounds x120 |
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Skill: Mechanical 90 | |||||
Skill: Mechanical 70 Effect: | |||||
Skill: Mechanical 70 Effect: Good for using up excess pistol ammo. 3 shot volley using 5 ammo per volley. Magazine size: 25. | |||||
Skill: Mechanical 70 Effect: | |||||
Skill: Mechanical 90 Effect: | |||||
Skill: Necro Tech 95 | |||||
Skill: Computer 115 | |||||
Skill: Computer 105 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Computer 115 | |||||
Skill: Mechanical 70 | |||||
Skill: Mechanical 95 | |||||
Skill: Engineering 100 Effect: +15 bonus to ranged combat skills, 360 degree vision. 4 charges (rechargeable). 20 Turns per charge. Equip Location: Drone | |||||
Skill: Electronics 105 | |||||
Skill: Electronics 95 | |||||
Skill: Engineering 90 Effect: Creates a Mk1 Light Turret in your inventory (Bulky--size: about 2x3). Crafted using Engineering check. | |||||
Skill: Electronics 110 | |||||
Skill: Necro Tech 120 | |||||
Skill: Necro Tech 110 | |||||
Skill: Necro Tech 105 | |||||
Skill: Mechanical 75 | |||||
Skill: Electronics 115 |
Purifier[]
Result | Ingredient |
---|---|
Skill: Biotech 85 Effect: +65 over ingredients | |
Skill: Computers Effect: -30 over ingredients | |
Skill: Computers Effect: +10 over ingredients | |
Skill: Computers Effect: +10 over ingredients | |
Skill: Biotech Effect: -20 over ingredients | |
Skill: Biotech Effect: +20 over ingredients | |
Skill: Computers Effect: +10 over ingredients |
Unused Items[]
A number of items are marked as ingredients, but are not actually used in any known recipes.