A list of weapons that can be found, encountered, or used in the Pit and their basic stats.
General information[]
Here you will find detailed information on the weapons that can be found or crafted in the Pit, along with explanations of certain accuracy mechanics, and weapon properties.
How much of the game you own determines what weapons you have access to. The following icons can be displayed by the weapon:
- Mindgames-only weapons
- Gold-only weapons
- The Pilgrim-only weapons
- The Juggernaut-only weapons
- Necromancer-only weapons
- The Healer-only weapons
Note that many weapons are unmarked which however were introduced in different expansions.
Small lifehack for all weapons with XxX Dmg (Auto, Assault): if load 1 ammo in magazine (hold CTRL in inventory) you will reload every shot but it will be economy ammo, 1 VS 2 or 5.
From Mindgames, all weapons have a "racial" property. Equipping and using a weapon your race is not proficient with results in moderate hidden penalties to weapon skill.
Additionally, weapons of Morrigi origins penalize both of the game's playable races (although the Tarka Ranger wields them more proficiently than Human classes). Essentially, this means you will need to raise certain weapon skills very high if you wish to reliably use the most powerful weapons in the game.
In the Gold Expansion, racial properties and penalties are no longer hidden. Most weapons have an "Origin" property, which will reduce the weapon's Accuracy rating according to the race of the user.
Human | Tarka | Hiver | Liir | Morrigi | Zuul | |
---|---|---|---|---|---|---|
Humans | 0 | -10 | -25 | -30 | -20 | -10 |
Tarka | -5 | 0 | -30 | -35 | -15 | 0 |
Warrior | -25 | -35 | 0 | -40 | -35 | -15 |
Seeker | -30 | -30 | -40 | 0 | -10 | -45 |
Striker | -20 | -15 | -30 | -10 | 0 | -45 |
Shepherd | 0 | -5 | -15 | -25 | -10 | 0 |
Lich | 0 | -5 | -15 | -25 | -10 | 0 |
Most weapons can be upgraded by adding Bio mods.
Weapon Properties[]
Summary of weapon properties you will find in the tables, along with important explanations.
- Durab = Durability. How much damage the weapon can take before breaking. See Durability for more info.
- Acc= Accuracy. Base % chance to hit with the weapon, at the optimal range, before skill and monster dodge is factored in. Read Pistols and Rifles for details on how weapon accuracy decreases.
- Dmg = Maximum possible damage per hit, before penetration vs. Armor & weapon skill calculations.
- x2 means the weapon fires twice at the same target.
- x3 means you can fire three shots at the same target, or you can multi-target by holding CTRL and pressing LEFT CLICK to assign each shot separately.
- AoE refers to the weapon doing damage on multiple squares in a single attack. See the AoE explanation for more information. You are immune to your own non-explosive AoE damage.
- Pen = Penetration. See Armor for more info. There is a limit to bonus damage gained from Penetration, up to about double a weapon's max damage.
- Mag.S = Magazine size in ammo units. Auto (x2) weapons typically consume 2 ammo to fire 2 shots per turn, and most multi-target weapons consume 5 ammo to fire 3 shots per turn. Energy weapons vary quite a bit.
- O.Rng = Optimum range in squares. This is the range reported in the Sotsdex.
- M.Rng = Maximum range in squares.
- Ammo = Picture of the ammo type used by that weapon, if any.
- Effect = Status Effect the weapon can inflict, or any other particularity worth mentioning. Throwable means the weapon has both a melee and a ranged attack.
See the Range table for more details on ranges.
Melee[]
Your Fists are the only weapon you have that never break. When certain melee weapons are equipped, they replace your default Punch attack ( The Tarka Hammers and the Ranger's Tail Swipe stay separate,
as do the Striker, Seeker and Warrior's natural melee attacks.)
Gloves/bracers have durability and usually provide a small passive bonus as well. They can never take durability damage from explosions, but still break fairly quickly in unskilled hands.
Melee | Origin | Durab | Acc | Dmg | Pen | Mag.S | M.Rng | Ammo |
---|---|---|---|---|---|---|---|---|
n/a | 150 | 25% | 10x2 | 100 | n/a | 1 | n/a | |
Effect: Craftable, +5 armor when equipped.
Not all classes can use in combat, but can still be equipped for +5 armor if unusable for combat. | ||||||||
Hiver | n/a | 50% | 5 | 15 | n/a | 1 | n/a | |
Effect: Hiver Warrior natural weapon | ||||||||
x | x | x | x | x | x | x | n/a | |
Effect: | ||||||||
Human | 95 | 35% | 38 (vs Mecha) | 5 | 30 | 1 | ![]() | |
Effect: Medic starting weapon | ||||||||
Human | 105 | 25% | 16 | 10 | n/a | 1 | n/a | |
Effect: +5 Mechanic | ||||||||
n/a | n/a | 25% | 2x2 | 0 | n/a | 1 | n/a | |
Effect: | ||||||||
Morrigi | n/a | 65% | 7 | 35 | n/a | 1 | n/a | |
Effect: ![]() | ||||||||
x | x | x | x | x | x | x | n/a | |
Effect: | ||||||||
n/a | 20 | 25% | 4x2 | 40 | n/a | 1 | n/a | |
Effect: +5 armor, Craftable | ||||||||
Zuul | n/a | 40 | 4 | 1 | 50 | 1 | ![]() | |
Effect: Chances to inflict Paralysis and/or Stun | ||||||||
Tarka | 60 | 25% | 4x2 | 0 | n/a | 1 | n/a | |
Effect: doubles health regeneration | ||||||||
Tarka | 75 | 35% | 16 | 25 | n/a | 1 | n/a | |
Effect: Has a chance to apply level 6 poison on hit. +1 Healing while equipped. | ||||||||
x | x | x | x | x | x | x | n/a | |
Effect: | ||||||||
Tarka | n/a | 60% | 5 AoE |
5 | n/a | 1 | n/a | |
Effect: Tarka Ranger natural weapon | ||||||||
Tarka | 75 | 25% | 14x2* | 30 | 25 | 10 | ![]() | |
Effect: Throwable, x1 when thrown, Causes Stun | ||||||||
Tarka | 75 | 35% | 16 | 25 | n/a | 1 | n/a | |
Effect: Knockback | ||||||||
Liir | n/a | 40% | 6 | 30 | n/a | 1 | n/a | |
Effect: Liir Seeker natural weapon, Range 2, Causes Pain |
Blades[]
Blades are the strongest melee combat weapons. Many (but not all) strike in an AoE, and low Blade skill usually results in broken weapons quite fast. Blades typically have a M.Rng of 1.
Blades | Origin | Durab | Acc | Dmg | Pen | Mag.S | Ammo |
---|---|---|---|---|---|---|---|
Human | 200 | 45% | 15 AoE |
150 | n/a | n/a | |
Effect: Craftable | |||||||
Zuul | 18 | 30% | 14 vs. Mecha | 90 | 20 | ![]() | |
Effect: Chances to inflict Fire, if Mecha chances to inflict Pain | |||||||
Human | 25 | 50% | 7 | 50 | n/a | n/a | |
Effect: | |||||||
Human | 60 | 50% | 8 | 55 | n/a | n/a | |
Effect: | |||||||
Zuul | 35 | 25% | 13 AoE |
80 | 15 | ![]() | |
Effect: Chances to inflict Fire | |||||||
Human | 20 | 50% | 15 AoE |
150 | 10 | ![]() | |
Effect: Range of 2 | |||||||
Tarka | 55 | 30% | 14 AoE |
70 | n/a | n/a | |
Effect: Can be Crafted starting with the Mindgames Expansion, Chance to Stun | |||||||
Zuul | 35 | 30% | 7 | 70 | n/a | n/a | |
Effect: Steals Psi points from target | |||||||
Zuul | 15 | 50% | 8 | 80 | n/a | n/a | |
Effect: Depletes enemy Psi points | |||||||
Hiver | 65 | 25% | 7 | 70 | n/a | n/a | |
Effect: Hiver Warrior starting weapon | |||||||
Tarka | 55 | 35% | 12 AoE |
70 | n/a | n/a | |
Effect: Tarka Ranger starting blade | |||||||
Human | 45 | 25% | 10 AoE |
60 | n/a | n/a | |
Effect: | |||||||
Human | 250 | 45% | 18 | 160 | n/a | n/a | |
Effect: move speed +1 | |||||||
Human | 35 | 25% | 10 AoE |
50 | 20 | ![]() | |
Effect: Craftable, Chance to inflict Lvl.5 Poison | |||||||
Human | 20 | 35% | 9 | 90 | 30 | ![]() | |
Effect: | |||||||
Human | 30 | 30% | 10 AoE |
100 | 30 | ![]() | |
Effect: | |||||||
n/a | 50 | 65% | 12 | 130 | n/a | n/a | |
Effect: |
Knives[]
Knives typically inflict less damage than Blades, and are fewer in variety. They are also unable to hit multiple targets, but provide an alternative to Blades or Melee for characters focusing more on Finesse than Might. Knives have a M.Rng of 1.
Knives | Origin | Durab | Acc | Dmg | Pen | Mag.S | Ammo |
---|---|---|---|---|---|---|---|
Human | 10 | 30% | 5 | 15 | n/a | n/a | |
Effect: Craftable | |||||||
Human | 30 | 40% | 5 | 30 | n/a | n/a | |
Effect: | |||||||
Morrigi | 25 | 50% | 15? | 65 | n/a | n/a | |
Effect: 15 vs. Mech | |||||||
Tarka | 40 | 35% | 9x2 | 55 | 30 | ![]() | |
Effect: Chance to inflict Lvl.7 Poison | |||||||
Human | 15 | 40% | 5 | 20 | n/a | n/a | |
Effect: | |||||||
Tarka | 50 | 35% | 7 | 55 | n/a | n/a | |
Effect: Chance to Paralyze | |||||||
Zuul | 15 | 30% | 7x2 | 40 | n/a | n/a | |
Effect: Zuul Shepherd starting knife | |||||||
Zuul | 25 | 30% | 3x2 | 45 | n/a | n/a | |
Effect: Steals Health from target | |||||||
Human | 15 | 30% | 7 | 60 | n/a | n/a | |
Effect: Craftable, Chance to inflict Spores | |||||||
Human | 20 | 55% | 6 | 60 | 30 | ![]() | |
Effect: |
Spears[]
Spears have a M.Rng of 2 in "cross" fashion; aiming anywhere else will trigger a Throwable ranged attack.
Spears | Origin | Durab | Acc | Dmg | Pen | Mag.S | Ammo |
---|---|---|---|---|---|---|---|
Liir | 50 | 45% | 16 | 45 | 10 | ![]() | |
Effect: Liir Seeker starting spear, Not Throwable, Consumes ammo with every successful hit | |||||||
Tarka | 65 | ? | 12 | 55 | 20 | ![]() | |
Effect: Throwable, Chance to Stun and Paralyze | |||||||
n/a | 25 | 25% | 8 | 35 | n/a | n/a | |
Effect: Morrigi Striker starting spear< | |||||||
Morrigi | 65 | 35% | 20 | 80 | 10 | ![]() | |
Effect: Throwable, Melee attack does not consume ammo | |||||||
Zuul | 45 | 35% | 17 | 50 | ? | ![]() |
Pistols[]
The accuracy of a pistol takes a sharp decline when attacking long-range targets. Pistol skill goes a long way towards counter-acting this, as does moving closer to your target.
Pistols | Origin | Durab | Acc | Dmg | Pen | Mag.S | O.Rng | M.Rng | Ammo |
---|---|---|---|---|---|---|---|---|---|
Human | 30 | 65% | 3 | 1 | 8 | 6 | ![]() | ||
Effect: Causes Paralyzed | |||||||||
Human | 25 | 40% | 8x2 | 50 | 10 | 8 | ![]() | ||
Effect: Marine and Scout starting pistol | |||||||||
Human | 30 | 50% | 13 | 80 | n/a | 4 | N/A | ||
Effect: Food is used as ammo. Uses 5 Food per shot. | |||||||||
x | x | x | x | x | x | x | x | ||
Effect: | |||||||||
Zuul | 15 | 50% | 18 | 85 | 5 | 1 | ![]() | ||
Human |
15 | 250% | 10 | 50 | 5 | ? | ![]() | ||
Effect: Random chance at inflicting multiple mental statuses. | |||||||||
Human | 25 | 40% | 8x2 | 45 | 10 | 8 | ![]() | ||
Effect: | |||||||||
Human | 25 | 45% | 8x3 | 25 | 30 | 7 | ![]() | ||
Effect: | |||||||||
Human | 22 | 35% | 10x2 | 60 | 16 | 8 | ![]() | ||
Effect: | |||||||||
Liir | 50 | 45% | 9 | 80 | 20 | 4 | 7 | ![]() | |
Effect: Liir Seeker starting pistol | |||||||||
Human | 20 | 50% | 12 | 100 | 15 | 9 | ![]() | ||
Effect: | |||||||||
Human | 18 | 60 | 3 vs. Organic | 10 | 3 | 1 | ![]() | ||
Effect: Chance to Fear | |||||||||
Human | 25 | 60% | 12 AoE |
20 | 6 | 3 | ![]() | ||
Effect: AoE Fire attack. Chance to inflict fire status. | |||||||||
Human | 90 | 35% | 22 | 110 | 6 | 3 | ![]() | ||
Effect: | |||||||||
Human | 18 | 60% | 4 AoE |
10 | 3 | 5 | ![]() | ||
Effect: Craftable, Chance to Stun | |||||||||
Tarka | 50 | 35% | 12 | 60 | 8 | 8 | ![]() | ||
Effect: Tarka Ranger starting pistol | |||||||||
Human | 25 | 35% | 8x2 | 50 | 20 | 8 | ![]() | ||
Effect: | |||||||||
Human | 25 | 30% | 10x2 | 70 | 28 | 8 | ![]() | ||
Effect: | |||||||||
Human | 30 | 40% | 8x3 | 30 | 50 | 7 | ![]() | ||
Effect: | |||||||||
Hiver | 55 | 30% | 10 | 70 | 12 | 2 | ![]() | ||
Effect: Hiver Warrior starting pistol. has a melee attack which triggers at range 1 and doesn't use ammo. same stats as shots it seems, which are very good. | |||||||||
Human | 20 | 50% | 12 | 100 | 10 | 9 | ![]() | ||
Effect: | |||||||||
Human | 25 | 45% | 8x3 | 30 | 25 | 7 | ![]() | ||
Effect: | |||||||||
Human | 22 | 35% | 10x2 | 70 | 16 | 8 | ![]() | ||
Effect: | |||||||||
Human | 15 | 80% | 14 | 30 | 3 | 4 | ![]() | ||
Effect: | |||||||||
Morrigi | 18 | 50% | 10 | 105 | 12 | 9 | ![]() | ||
Effect: Morrigi Striker starting pistol | |||||||||
Human | 35 | 50% | 9 | 40 | 6 | 6 | ![]() | ||
Effect: Engineer starting pistol | |||||||||
Human | 10 | 50% | 10x3 | 90 | 30 | 8 | ![]() | ||
Effect: ![]() | |||||||||
Morrigi | 25 | 40% | 8 | 150 | 8 | ? | ![]() | ||
Effect: Deteriorates Enemy Armor by 1 per Shot. Watch out for this shots being reflected, cause the Armor Reduction is permanent. | |||||||||
Zuul | 15 | 50% | 15 | 65 | 5 | 4 | ![]() | ||
Effect: Causes radiation damage to creatures | |||||||||
Human | 20 | 45% | 8 | 30 | 25 | 2 | ![]() | ||
Effect: Craftable | |||||||||
Human | 20 | 35 | 8 | 45 | 10 | 7 | ![]() | ||
Effect: Craftable | |||||||||
Human | 18 | 60% | 8x2 | 50 | 10 | 8 | ![]() | ||
Effect: | |||||||||
Human | 15 | 70% | 12 | 105 | 10 | 9 | ![]() | ||
Effect: | |||||||||
Human | 15 | 65% | 8x3 | 35 | 30 | 7 | ![]() | ||
Effect: | |||||||||
Human | 16 | 55% | 10x2 | 75 | 16 | 8 | ![]() | ||
Effect: | |||||||||
Human | 45 | 55% | 16 | 25 | 6 | 9 | ![]() | ||
Effect: Zuul Shepherd starting pistol | |||||||||
Zuul | 30 | 45% | 11 | 75 | 20 | 6? | ![]() | ||
Effect: Gives psi and hp every successful hit on organics creature | |||||||||
Hiver | 25 | 45% | 8 | 30 | 45 | 2 | 6? | ![]() | |
Hiver dual-barreled machine pistol. | |||||||||
Human | 15 | 70% | 9 | 35 | 10 | 8 | ![]() | ||
Effect: | |||||||||
Human | 30 | 45% | 8 | 20 | 12 | ? | ![]() | ||
Effect: Medic starting pistol |
Rifles[]
The accuracy of most rifles takes a sharp decline when attacking close-range targets. Rifle skill goes a long way towards counter-acting this, as does moving away from your target. Shotgun-type rifles are an exception to this, and do not seem to lose too much accuracy if your target is far or near.
Rifles | Origin | Durab | Acc | Dmg | Pen | Mag.S | O.Rng | M.Rng | Ammo |
---|---|---|---|---|---|---|---|---|---|
Zuul | 35 | 45% | 20 | 145 | 40 | 12 | ![]() | ||
Effect: Damages target's Psionic Energy by 35 (in addition to regular damage) | |||||||||
Human | 45 | 45% | 12x2 | 65 | 10 | 9 | ![]() | ||
Effect: | |||||||||
Human | 35 | 55% | 20x2 AoE |
30 | 20 | 7 | ![]() | ||
Effect: | |||||||||
Human | 30 | 30% | 6 | 40 | 5 | 2 | ![]() | ||
n/a | 15 | 80% | 35 AoE |
20 | 6 | 6 | ![]() | ||
Effect: Craftable, Uses 2 ammo per shot | |||||||||
Morrigi | 35 | 55% | 12 | 200 | 10 | 10 | ![]() | ||
found in Gold Edition.
Effect: Deteriorates Enemy Armor by 1 per Shot. Watch out for this shots being reflected, cause the Armor Reduction is permanent. | |||||||||
Human | 45 | 45% | 12x2 | 60 | 10 | 9 | ![]() | ||
Effect: | |||||||||
Human | 35 | 55% | 18x2 AoE |
25 | 20 | 7 | ![]() | ||
Effect: | |||||||||
Morrigi | 20 | 45% | 24 AoE |
20 | 10 | 6 | ![]() | ||
Effect: Hits some single targets on the screen | |||||||||
Human | 35 | 50% | 14 | 115 | 45 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 30 | 55% | 18 | 130 | 40 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 20 | 25% | 30 AoE |
10 | 12 | 8 | ![]() | ||
Effect: Causes Cold | |||||||||
Liir | 75 | 30% | 22 | 45 | 6 | 7 | ![]() | ||
Effect: Causes Slow | |||||||||
Human | 35 | 50% | 20 | 95 | 3 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 40 | 50% | 20x2 AoE |
30 | 30 | 7 | ![]() | ||
Effect: | |||||||||
Hiver | 35 | 50% | 14 | 100 | 20 | 8 | ![]() | ||
Effect: | |||||||||
Human | 35 | 50% | 16 | 120 | 30 | 12+ | ![]() | ||
Effect: | |||||||||
Rifles | Origin | Durab | Acc | Dmg | Pen | Mag.S | M.Rng | Ammo | |
Human | 30 | 55% | 20 | 140 | 25 | 12+ | ![]() | ||
Effect: Craftable | |||||||||
Human | 50 | 45% | 20 | 15 | 12 | 3 AoE |
![]() | ||
Effect: Craftable, Cone attack, Corrosive, only 4 ammo per acid sack | |||||||||
Human | 45 | 25% | 13 | 55 | 12 | ? | ![]() | ||
Effect: Fires 2 shots per dart. Chance to inflict spore. | |||||||||
Morrigi | 30 | 30% | 60 | 120 | 10 | 11 | ![]() | ||
Effect: | |||||||||
Human | 10 | 50% | 60 | 150 | 6 | 10? | ![]() | ||
Effect: | |||||||||
Morrigi | 45 | 35% | 24 | 150 | 30 | 12+ | ![]() | ||
Effect: | |||||||||
Zuul | 105 | 25% | 20x2 | 50 | 26 | 12+ | ![]() | ||
Effect: Knockback | |||||||||
Human | 30 | 45% | 10 | 10 | 10 | 9 | ![]() | ||
Effect: Craftable, Causes Berserk | |||||||||
Human | 50 | 45% | 10 | 70 | 8 | 9 | ![]() | ||
Effect: | |||||||||
Human | 55 | 40% | 10 | 70 | 12 | 9 | ![]() | ||
Effect: Probably craftable. Note that it presents as a regular rifle, despite the different stats. | |||||||||
Human | 35 | 40% | 12x2 | 55 | 10 | 8 | ![]() | ||
Effect: Craftable | |||||||||
Human | 35 | 65% | 12x2 | 70 | 10 | 9 | ![]() | ||
Effect: | |||||||||
Human | 28 | 70% | 16 | 125 | 30 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 22 | 75% | 20 | 145 | 25 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 40 | 65% | 10 | 75 | 8 | 9 | ![]() | ||
Effect: | |||||||||
Human | 40 | 55% | 12 | 90 | 8 | 12+ | ![]() | ||
Effect: Craftable | |||||||||
Liir | 65 | 50 | 20 | 45 | 12 | x | ![]() | ||
Effect: Shotgun-style AoE. Uses two ammo per shot. | |||||||||
Human | 20 | 45% | 6 | 80 | 35 | 5 | ![]() | ||
Effect: Causes Stun | |||||||||
Human | 30 | 45% | 40 | 0 | 15 | 10 | ![]() | ||
Effect: Knockback | |||||||||
Human | 15 | 45% | 6 | 80 | 5 | 5? | ![]() | ||
Effect: Turns target into any other random enemy from the game. | |||||||||
Human | 25 | 60% | 24 | 170 | 15 | 12+ | ![]() | ||
Effect: Craftable, Causes +75 Rad |
Assault Weapons[]
Most Assault Weapons follow the same accuracy rules as their Rifle counterparts, and all of them burn through ammo stacks exceptionally fast.
Assault Weapons | Origin | Durab | Acc | Dmg | Pen | Mag.S | O.Rng | M.Rng | Ammo |
---|---|---|---|---|---|---|---|---|---|
Human | 100 | 45% | 15x3 | 65 | 60 | 13 | ![]() | ||
Effect: | |||||||||
Human | 40 | 45% | 9x3 | 60 | 25 | 12+ | ![]() | ||
Effect: Uses 5 ammo per shot | |||||||||
Human | 20 | 40% | 10x3 | 50 | 30 | 10 | ![]() | ||
Effect: Craftable | |||||||||
Tarka | 40 | 55% | 12x3 | 100 | 20 | 15 | ![]() | ||
Effect: | |||||||||
Morrigi | 25 | 35% | 17x3 | 250 | 15 | 12+ | ![]() | ||
Effect: Requires special armor. Consumes 3 rounds per shot. 1 AM cell yields 3 rounds. | |||||||||
Human | 40 | 45% | 9x3 | 55 | 26 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 35 | 55% | 14x3 | 110 | 40 | 12+ | ![]() | ||
Effect: Craftable. Uses 2 rounds per shot. | |||||||||
Human | 25 | 70% | 18 | 70 | 60 | 8 | ![]() | ||
Effect: Craftable. Uses 5 rounds per shot. | |||||||||
Zuul | 90 | 30% | 13x3 | 80 | 65 | 9 | ![]() | ||
Effect: | |||||||||
Human | 60 | 45% | 40 | 140 | 6 | 12+ | ![]() | ||
Effect: Craftable, Knockback | |||||||||
Human | 50 | 40% | 9x3 | 60 | 40 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 40 | 50% | 14x3 | 120 | 72 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 30 | 65% | 20x3 AoE |
80 | 150 | 8 | ![]() | ||
Effect: Expends 10 ammo per shot | |||||||||
Tarka | 130 | 45% | 12x3 | 80 | 80 | 9+ | ![]() | ||
Effect: Tarka Mercenary starting weapon | |||||||||
Human | 80 | 45% | 10 | 65 | ? | ? | ![]() | ||
Effect: Unique weapon, will only show up once per game. | |||||||||
Human | 35 | 55% | 14x3 | 120 | 40 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 25 | 35% | 17x3 | 140 | 60 | 12+ | ![]() | ||
Effect: Craftable | |||||||||
Human | 25 | 70% | 20x3 AoE |
80 | 60 | 8 | ![]() | ||
Effect: Expends 10 ammo per shot | |||||||||
Human | 30 | 65% | 9x3 | 65 | 25 | 12+ | ![]() | ||
Effect: | |||||||||
Human | 28 | 85% | 14x3 | 125 | 40 | 12+ | ![]() | ||
Effect: |
Heavy Weapons[]
Heavy weapons are typically crafted and/or require special suits of armor. Thanks to the Brawler PBA armor and high starting skill, the Marine can consistently and comfortably use these massive weapons, if he can acquire them. Most of them feature AoE of some sort and a powerful combination of Dmg and Pen.
Heavy Weapons | Origin | Durab | Acc | Dmg | Pen | Mag.S | O.Rng | M.Rng | Ammo |
---|---|---|---|---|---|---|---|---|---|
Human | 70 | 35% | 90x3 AoE |
90 | 3 | 12+ | ![]() | ||
Effect: Requires special armor | |||||||||
Human | 20 | 70% | 18 AoE |
30 | 5 | 6 | ![]() | ||
Effect: Causes Fire | |||||||||
Human | 60 | 30% | 45 | 85 | 5 | 9 | ![]() | ||
Effect: Requires special armor | |||||||||
Human | 60 | 50% | 65x3 | 140 | 20 | 12+ | ![]() | ||
Effect: Craftable, Requires special armor | |||||||||
Human | 100 | 35% | 15x6 | 90 | 80 | 12+ | ![]() | ||
Effect: Requires special armor. Uses 5 round per shot. | |||||||||
Morrigi | 60 | 40% | 20x6 | 110 | 60 | 12? | ![]() | ||
Effect: Requires special armor | |||||||||
Human | 50 | 35% | 10x6 | 70 | 60 | 15 | ![]() | ||
Effect: Uses 5 rounds per shot. | |||||||||
Human | 60 | 30% | 35 AoE |
60 | 5 | 9 | ![]() | ||
Effect: Requires special armor. 1 Fuel Cell = 1 Shot. | |||||||||
Human | 30 | 70% | 24 AoE |
70 | 5 | ? | ![]() | ||
Effect: Causes Fire, Requires special armor | |||||||||
Hiver | 30 | 60% | 15 AoE |
30 | 6 | 3 | ![]() | ||
Effect: Hiver Warrior starting Weapon | |||||||||
Human | 70 | 35% | 85 AoE |
110 | 1 | 12+ | ![]() | ||
Effect: | |||||||||
Tarka | 225 | 70% | 24x3 AoE |
80 | 200 | ? | ![]() | ||
Effect: Shotgun style attack. Consumes 10 rounds per shot. Can be used as a melee weapon. When equipped, allows the user to detect enemies. |
Grenades[]
Grenades can be aimed anywhere on the screen. Landing long-range grenades accurately requires exceptional Melee skill, and sometimes a bit of luck, however. Also, the damage done by a grenade varies based on each target's distance from the impact point. If a grenade mis-fires and is intercepted by a wall, door or hallway pillar, it will not explode.
Melee skill affects the damage of grenades; also note that the closer to the center of the grenade an effected unit is, the more damage it will take (unsure if this applies to the statuses inflicted specialized grenades, such as the chaff grenade or fear grenade). Most Classes start out with their own set of grenades.
Note: the listed AoE radius of each grenade is their actual range, in accordance to the range table below this section, plus one. (since the grenades have a center, whereas the range table assumes your character as the center) For example, the effect range of a chaff grenade, if thrown with the center directly on your character, would extend to the 5 range on the range table.
Grenades | Damage | Penetration | AoE Radius | Effect |
---|---|---|---|---|
2 | 5 | 4 | Slows Movement by 1 | |
5 | 0 | 6 | Reduces accuracy of mecha and cyborg creatures | |
3 | 5 | ? | Causes Madness, Confusion, Weak, Berserk and Fear on organics. | |
5 | 20 | 3 | Corrosive | |
10 vs. Mecha | 30 | 3 | Craftable Chance to Berserk Mecha | |
5 | 5 | 4 | Depletes Psi points | |
120 vs. Mecha | 30 | 3 | Does not damage containers or objects | |
25 | 5 | 4 | Craftable Causes Fire | |
7 | 0 | 3 | Chance to Blind | |
35 | 120 | 4 | Efficient vs. Medium-range armor & Multiple targets across an area | |
40 | 80 | 2 | Craftable | |
60 | 80 | 3 | Efficient vs. low-range armor | |
10 | 40 | 3 | Chance to cause Unconscious | |
30 vs. Mecha | 45 | 3 | Causes Energy damage, Very low damage to Devices & Containers | |
3 vs. Organic | 20 | 3 |
Craftable | |
80 | 100 | 6 | Most powerful direct damage grenade | |
5 | 0 | 5 | Creates a patch of smoke, making long range attacks more difficult for organic creatures | |
10 | 40 | 3 | Causes Stun | |
1 | 5 | 3 | Chance to teleport enemies to a random location on the floor | |
3 | 5 | 3 | Causes Fear | |
5 | 20 | 3 | Causes Lvl.7 Poison |
Range table[]
The crude table below can help you determine ranges. Worth noting is that the 2nd diagonal tile represents a range of 3, not 2. This is important to know for the purpose of exploiting a weapon's optimal accuracy range. 10 squares is your maximum default sight, anything beyond should be blackened.
Colored numbers represent the melee range of a spear.
[Range in SotS: The Pit is calculated with the Pythagorean formula, rounded to the nearest integer]
You | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
2 | 2 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
3 | 3 | 4 | 4* | 5* | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 |
4 | 4 | 4 | 5* | 6** | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
5 | 5 | 5 | 6 | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 | 13 |
6 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | 13 |
7 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 13 | 14 |
AoE explanation & optimization[]
- Melee-type AoE weapons (excluding grenades) are quite simple; they will hit anything within 3 frontal squares, in the direction you're facing. You can also force-fire on yourself with a Blade weapon to attack everything within the 8 squares surrounding you. Some AoE Blades, such as the Sar, have a wild damage range to offset their raw strength..
- Shotgun-type weapons are a little more complicated. They will hit your primary target and any close creature (or object) at equal or lesser range, relative to your position. So let's say your primary target with a shotgun is 6** on the table above; You would hit 6**, 5*, 5* and 4*. As you try out such weapons you should eventually get comfortable with maximizing your AoE damage, without breaking item containers.
- Before v1.2.4, force-firing on yourself with both types had the same result; all 8 squares around you can take damage, you take none. Note that missing a secondary AoE target can happen, but does not prompt "Miss" floating text. To "attack yourself" or an empty square, hold down the CTRL key and simply LEFT CLICK on the square. This was patched out as of v1.2.4.
How to extend Rifle range beyond your max vision[]
Weapons which have a M.Rng of 12+ (Rifle-type, typically) can shoot further than you can see, in the "black areas". Simply Zoom out to max distance in combat, memorise where your target is, then target manually with the ARROW KEYS and then press F to fire in the dark. Rifles and similar weapons are typically great for this, but not all weapons can shoot that far.
This does allow you to engage certain creatures or "snipe" them in a safer manner, but be aware that many creatures also use long-range weapons and will shoot back with good accuracy.